
Mega Run – Redford’s Adventure review (iOS / Universal)
June 6, 2012♫ “Keep on running ’til you burn”
10 word description: Platform runner; 4 worlds / 64 stages. 28 power-ups. Game Center.
10 word review: Cute but fairly tough. Addictive; try to avoid the IAPs!
You will like this if you enjoy: Runner style platform games, where you have simple tap-to-jump control.
The good news: Very pretty graphics. Good performance on my 1st gen iPad and 4th gen Touch. Power-ups don’t seem to require too much in-game currency to acquire. It’s not another endless runner – hurray! Openfeint save works well, with a prompt to download the existing save/progress or overwrite it when you play on a different device.
The bad news: Once again, particularly if you’re already fed up with this kind of Freemium model, this looks like a pretty game tacked onto an IAP marketing exercise.
Arcadelife verdict: Although this looks like a cute casual game, I found it became very challenging to collect the 3 gems after only a few levels in world 1. As I’ll probably lose interest in this game long before I hit any kind of IAP wall, I’m not particularly bothered. As a pretty diversion, it works well; I did find myself continually going back to previous levels to try to get a better rating, collect all the gems, etc. Although the levels are sequenced in a standard 1:1, 1:2, 1:3 format, there’s a degree of randomisation within each level so it’s not purely a case of memorising gem locations – tricky!
As it’s free, I can’t see any reason not to get this if you fancy a bit of graphically impressive 2D platform running; just don’t blow your cash on any of the ridiculously high-priced IAPs!
Arcadelife rating
Visuals – 9/10
Audio – 8/10
Controls – 9/10
Content – 8.5/10
Fun – 8/10
Final rating – 85/100
Rating categories explained here.
Version reviewed by Arcadelife is 1.0.1
Get Set website link
Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 5.1.1)
iPad (iOS 5.1.1)










