Roads of Rome 2 review (iOS / Universal)August 1, 2012
♫ “I’m back on the road again, I’m on my way”
10 word description: Strategy / management sequel. 41 levels, challenge & relaxed modes. Game Center.
10 word review: Detailed, polished evolution of the original. Relaxed mode is … relaxing.
The good news: Clear, colourful and detailed graphics. Lots of missions across 4 distinctly different world areas. Relaxed mode for people who dislike timers. No IAPS – yay!
The bad news: Actions can only be triggered when a worker is ready; you can’t set up a sequence of actions to be performed as and when workers become available. Likewise, an action can’t be cancelled once it has been started. Also, I’d like to see some secondary objectives that are optional, rather than just a list of objectives that all have to be completed – this would add some depth and strategy for high-scoring. I couldn’t get iCloud saves to work between my iPad and iPod Touch.
Arcadelife verdict: I’ll be very predictable here – if you enjoyed Roads of Rome, I can pretty much guarantee that you’re going to like this sequel. Although there haven’t been any huge, innovative changes the enhancements and additions have definitely improved the gameplay. This time round it’s a universal app, instead of separate iPhone/iPad apps, apparently with iCloud saves, although I couldn’t get this to work across two devices.
Overall, this is a decent sequel and a good game in its own right. The improvements over the original could have been a bit more exciting, and I’d like to see iCloud saving sorted out, but apart from that I can recommend Roads of Rome 2 to anyone who liked the first one or enjoys similar strategy / time management style games.
Visuals – 9/10
Audio – 8/10
Controls – 8.5/10
Content – 8.5/10
Fun – 8/10
Final rating – 84/100
Version reviewed by Arcadelife is 1.04
Realore / RoR2 website link