10 word description: 2D puzzle golfing sequel. 20 courses, 60 achievements, iCloud support.
10 word review: Essentially fun. Some courses are annoying. I hate IAPs.
You will like this if you enjoy: Super Stickman Golf. Paying for IAPs that add a last shot power indicator or let you play more simultaneous multiplayer games. Please stop doing this or I will give up.
The good news: The first few courses are great, bringing back memories of everything that was enjoyable in the original game. Graphics are good. Controls work well. Loads of golfers, hats and power-up balls to unlock by playing the game.
The bad news: The additional gimmicks such as the portals don’t make the game any better. personally, I hate the first portal course and I am sticking with the earlier ones while I try to unlock as much as possible. The IAPs are irritating. The one for “last shot power indicator” is a virtual kick in the nuts because it’s arguably a basic feature of the game that has been deliberately left out purely to get as many people as possible to hand over more money. It’s not an expansion pack or an unessential cosmetic item, it’s an integral part of the game controls. You’re very silly putting this sort of IAP in a paid-for game, because it attracts bad comments in reviews. That was mine. You’re more than welcome.
Arcadelife verdict: Half the game is a lot of fun. The rest is a mixed bag of frustration and cynical cash-grabbing. I’m mostly enjoying it and I’m not a hypocrite – it is possible to utterly detest some aspects of a game and yet still keep going back to the parts that you enjoy. Ultimately, I’ll recommend it with a bloody great disclaimer and a warning for anyone who reacts similarly to ridiculous IAPs and video game golf courses that are often frustrating purely for the sake of it.