Posts Tagged ‘Universal’

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Goblin Sword review (iOS / Universal)

September 11, 2014

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10 word description: Retro-inspired action platformer with light rpg elements. 48 levels.

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10 word review: A glorious new benchmark for platforming action on mobile devices.

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You will like this if you enjoy: Platform games. Action oriented platform games. iOS games such as Heavy Sword, Devious Dungeon, Swordigo.

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The good news: Gorgeous pixel graphics. Precise, reliable, customisable controls. Classic platform gaming. Lots to see, kill, collect and buy from the merchant (no IAPS). Consistently great performance + small install size. Cool level design with hidden areas, varied environments and loads of different enemies. Boss fights, quests and achievements. 

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The bad news: It’s unoriginal. But who gives a toss about that, if the game is as good as this? Not me, that’s for sure. And, possibly something nobody else would have ever noticed: the title sounds like a casual euphemism for fellatio. 

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Arcadelife verdict: Much like dating a really cute lingerie model and finding out that you not only like the same movies but that she also has a twin sister who is “up for it”, Goblin Sword is so much fun that you’re going to have to keep checking that you’re not dreaming while you play it. Now I’ve given them their app store description quote (you’re welcome), here’s the rest of the verdict: This game is brilliant – buy it now!

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Goblin sword is proudly derivative, revelling in its blatant and unashamed nods to classic platform game standards. At times it feels like a wonderful, animated check-list of all the reasons I love the platform genre so much; the style and attention to detail are part of a deeply compelling and staggeringly impressive tribute to retro games, while more modern touches such as the upgrade shop, mini-quests and multiple level objectives give it all it needs to be an app store winner. It’s getting 10 out of 10 from me because it’s the best thing I’ve played on either of my iOS devices this year, and easily in the top 10 of my all-time favourites.

Arcadelife rating

Presentation – 9.5/10
Visuals – 9/10
Controls – 9.5/10
Content – 9/10
Fun – 10/10
Final rating – 10/10

OUTSTANDING

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

Goblin Sword website link

Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.1.2)
4th gen iPad (iOS 7.1.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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Duke Dashington review (iOS / Universal)

September 9, 2014

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10 word description: Speed-swiping single screen action, platform puzzles against the clock.

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10 word review: Proof that a 10 second time limit can be fun. 

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You will like this if you enjoy: Short, shallow, disposable, yet surprisingly rewarding and addictive mobile games.

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The good news: Very well designed blend of pseudo-platforming and a series of short, increasingly complex dexterity tests. Attractive, appropriate retro style graphics and some subtle animations. Precise, “no-buttons”, swipe control method. Loads of levels spread across 4 different environments. No IAPs.

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The bad news: Nothing much, apart from a punctuation error in one of the speech bubbles. (Can you spot it?)

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Arcadelife verdict: Providing you don’t pick this up expecting it to be a platform game, you won’t be disappointed. I was half expecting it to be a platform game and I still wasn’t disappointed, but that was mainly because I whizzed through the first set of levels in a joyful blur of frenetic swiping before the realisation had a chance to fully hit me: This is not a platform game. It’s a lot of fun and incontrovertible evidence that a tight time limit, when implemented appropriately, can be a very entertaining game component.

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Arcadelife rating

Presentation – 8/10
Visuals – 8/10
Controls – 9.5/10
Content – 8.5/10
Fun – 8.5/10
Final rating – 8.5/10

SWIPING FUN

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link
Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.1.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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Battle Riders review (iOS / Universal)

September 4, 2014

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10 word description: 3D combat racing game. 120 events, 7 upgradeable cars, no IAPs. 

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10 word review: Death Race Mario Kart. Sort of. Full-on driving carnage.

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You will like this if you enjoy: Vehicle racing games with weapons. 

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The good news: Lovely solid, brutal, realistic looking vehicles. Great sensation of speed. Tracks are tight, thrilling but not frustrating. Difficulty gradually increases with a truly heavyweight challenge when you reach tier 3. Unlockable challenge races add a whole different angle to an already content-rich package. Multiple control options. No IAPs. Excellent menus and interface system.

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The bad news: No progress sync between devices. The sheer number of events to complete in the main mode might prove too much for casual gamers. Although the controls are good, an option to move/resize buttons would be great.

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Arcadelife verdict: What can I say? I received this game for review and promptly pumped about 7 hours straight into it without picking up another game. Battle Riders just has that almost indefinable “wow, yeah, gotta keep playing this” quality perfectly nailed. It’s not the most sophisticated game ever (cars with guns, going very fast), not the most varied (drive, shoot, repeat) and the Clean Races (boo hoo, no weapons) do occasionally feel like a cruel punishment compared to the joyous destruction of the other modes. But… it’s fantastic fun and I just want it to do really well because it absolutely deserves to. Hell, it deserves an award for the wonderfully interactive garage menu.

Arcadelife rating

Presentation – 9.5/10
Visuals – 8.5/10
Controls – 9/10
Content – 10/10
Fun – 9.5/10
Final rating – 9/10

FULL SPEED WINNER

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link
Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.1.2)
4th gen iPad (iOS 7.1.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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They Need To Be Fed 3 review (iOS / Universal)

August 26, 2014

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10 word description: 360 degree gravity platforming. Three modes including new adventure mode.

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10 word review: Crisp graphics, compelling gameplay, great controls, new modes and fun.

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You will like this if you enjoy: Original TNTBF and TNTBF2, action/puzzle platformers with an emphasis on skilful control and timing. All of that in a new adventure / exploring mode.

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The good news: It’s more of the same, which is a good thing in this case. Presentation overall is very good, with the clean, crisp visuals and atmospheric soundtrack fans will be expecting. Controls are still great, no real need to change anything there. Adventure mode is probably what I always wanted from the TNTBF games but didn’t realise it until this happened. 

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The bad news: There’s no freemium IAP rubbish here to waste your money on. Oh, hang on, that’s not bad news. 

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Arcadelife verdict: They Need To Be Fed 3 is exactly what a sequel should be – faithful to the previous games with enough enhancements to make it stand out as a great game in its own right. The challenge kicks in a lot sooner than it seemed to in the first instalments, with tricky timing and aggressive enemies appearing very early on. For fans of the series this is great as there is no delay before you have to really start playing this, rather than coasting through a long sequence of intro levels. Anyone new to TNTBF is just going to have to deal with the lack of a casual introduction and get on with it!

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TNTBF3 is worth getting just for the new adventure mode, which is good enough to be a standalone game. That mode unlocks after you collect 7 crystals, which is achievable upon completing the first 5 levels of world 1. Overall, this is a great sequel, a great iOS game and highly recommended.

http://youtu.be/Kqz2vWQQnfA

Arcadelife rating

Presentation – 9/10
Visuals – 9/10
Controls – 9.5/10
Content – 10/10
Fun – 9/10
Final rating – 9.5/10

EXCELLENT

Rating categories explained here.
Version reviewed by Arcadelife is 1.0.0
iTunes link
Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.1.2)
4th gen iPad (iOS 7.1.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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Battle Riders (iOS) coming soon – and you’re going to want it.

August 15, 2014
You fancy  a pink deathmobile? You've got it.

You fancy a pink deathmobile? You’ve got it.

It’s time to get excited about a game. Don’t forget to thank me when you buy this on September 4th and it takes over your life. What’s it called? Battle Riders. What is it? Combat racing game – Career mode, single race and challenges. 6 race types (Duel, Battle Race, Survival, Elimination, Clean Race and Time Trial), 3 environments, 9 tracks (plus reverse versions), 7 types of upgradeable car, 2 independent vehicle weapons. Oh, and you can spray your car all kinds of colours. No IAPs. Yeah, read that last bit again – No IAPs.

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For me, this has a great feel of classic games like Road Blasters, with the action focussed into arena style tracks littered with ammo pick-ups, speed-ups and cash. If you equate Carmageddon with the original Death Race movie, Battle Riders feels like the game version of the Jason Statham Death Race remake. Either way, it’s a heck of a lot of fun.

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I’ve played it quite a bit since I got a code for it earlier today. Here are two videos I recorded. If you don’t like the look of the arrow buttons, there are also joystick and tilt options. The iPod video was recorded using tilt.

The full official description of the game is here:

The game features a career mode with 120 events in 3 racing tiers that affect the speed and the weapons. There are 6 racing modes: Duel, Battle Race, Survival, Elimination, Clean Race and Time Trial. Three challenge modes get unlocked by completing the career tiers. These are: Time Attack, Minefield and Barrels. 

There are 7 types of cars, each with 2 performance upgrades and 2 armour upgrades. The cars are also visually customizable. Each car can be equipped with two weapons from 5 types: Machine gun, Missiles, Mines, EMP and Raygun. These weapons become more powerful on higher tiers. 

The races take place on 9 tracks across 3 different environments.: City Limits, Canyon and Metropolis. Each track also features a reversed version, for a total of 18 tracks. 

The game is universal and works on all devices starting with the iPhone 3Gs, iPod 3rd gen (except the 8gb version) and iPad 1 up to the latest iPhone 5s and iPad retina. It requires iOS 4.3 or later. The graphics are tailored for each device’s capabilities and screen resolution.

It will be sold as a paid app, for $1.99.

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Pako – Car Chase Simulator review (iOS / Universal)

August 14, 2014

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10 word description: You against the chasers. No escape. How long would you last? (Copied from app store description. I’ll let them have 11 words because it’s a cool game.)

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10 word review: Simple gameplay, hugely addictive, 5 different levels immediately available. Recommended!

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You will like this if you enjoy: Simple, addictive high-score chasing games.

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The good news: Great controls. Wide variety of locations and cars immediately available. Excellent touch-screen/mobile gameplay. No ads, no IAPs. Car-loads of fun.

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The bad news: Occasional hitching where the game seems to lag/stick maybe once per level after around 20-30 seconds. Nothing to unlock.

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Arcadelife verdict: Apart from the missed opportunity to lock some of the levels or maybe give us some different colour cars or even permanent score boosters to unlock, Pako is a huge amount of fun and a great “best time” chasing mobile game. There’s definitely some kind of minor technical issue with the game hitching/sticking a bit (as seen on both 4th gen iPad and my 5th gen Touch) but it isn’t game-breaking and I’m sure they will fix it soon.

This is a good game; you should get it. 

Arcadelife rating

Presentation – 9/10
Visuals – 8/10
Controls – 9.5/10
Content – 8.5/10
Fun – 9/10
Final rating – 9/10

ADDICTIVE

Rating categories explained here.
Version reviewed by Arcadelife is 1,01
iTunes link

Tree Men Games website link

Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.1.2)
4th gen iPad (iOS 7.1.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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Bio Inc. – Biomedical Plague review (iOS / Universal)

August 7, 2014

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10 word description: Kill patient X with diseases, bad habits and medical incompetence. 

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10 word review: Colourful but shallow attempt to be the next Plague Inc.

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You will like this if you enjoy: Heart attacks and lung cancer as video game elements. The basic concept of Plague Inc without any of the strategic subtleties or humour.

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The good news: Visual presentation and graphics are pretty good.

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The bad news: It’s tapping versus a timer, and that’s it. No real strategic depth, in fact I’d hesitate to call this strategic at all, just too much reliance on tap-tap-tapping. Game progress (the recovery timer) continues no matter what screen you’re on. Notifications have one version, no variety between patients. The different patients feel extremely similar, almost identical, despite the promise of the patient/victim selection screen.

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No extras (like the genetic advantages in Plague Inc., for example) to unlock, which would have made progressing a heck of a lot more compelling. Losing often feels unfair, nothing to do with a failed strategy and everything to do with the timer and the gameplay’s reliance on speed-tapping. Frequently, a 60 year old patient who has multiple fatal, chronic illnesses will recover mere seconds before all their systems completely fail and you will be shown the single, bog-standard notification that they’re going to live a long and happy life.

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There are no unique messages or any other ways to differentiate between patients within the game. The sombre and depressing subject matter needs some kind of humour, however dark, to balance it out. 

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Arcadelife verdict: I’ve probably said all I need to say in the bad news section. Bio Inc desperately requires a radical overhaul of the game mechanics to come anywhere close to the experience available in Plague Inc. There’s only one way to win any scenario – beat the recovery timer. There’s no option to be a stealthy disease, a cautious disease, a kill-switch disease, a decoy disease or anything else that might have been fun. You just have to tap-tap-tap those DNA bubbles (sorry, but yeah) and become super-adept at whizzing around the screens while the rather unrealistic “recovery” timer relentlessly counts down.

Don't worry! A few seconds from now, he's going to "live a long and happy life."

Don’t worry! A few seconds from now, he’s going to “live a long and happy life.”

In Plague Inc., losing often feels like a victory for mankind. Here, it just feels like a cheap-shot and a good reason not to bother playing any more. The app store blurb claims there are “Thousands of ways to play the game”. Sorry, no; there’s only one way to play it and that one way isn’t a heck of a lot of fun.

Arcadelife rating

Presentation – 8/10
Visuals – 8.5/10
Controls – 6/10
Content – 5/10
Fun – 3/10
Final rating – 4/10

DISEASED

Rating categories explained here.
Version reviewed by Arcadelife is 1.02
iTunes link

Play Bioinc website link

Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.1.2)
4th gen iPad (iOS 7.1.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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