Drop The Chicken review (Universal)

April 6, 2011

“Don´t you know about the bird?
Well everybody´s heard about the bird”

10 word description: Physics puzzler; place objects, drop chicken. Plan route, avoid obstacles.

10 word review: Polished, challenging, often amusing. Imaginative puzzles and objects. Cute chicken.

You will like this if you enjoy: Physics puzzlers, Cut the Rope, The Incredible Machine, dropping chickens, bombs, trampolines, progressive challenge combined with the regular introduction of new puzzle elements.

The good news: Graphically it’s very accomplished. The visual style is very similar to Cut the Rope but the gameplay is quite different. Puzzles are clever and imaginative, a challenge but not frustrating. There’s no time limit, so you can concentrate on enjoying the unhurried placing of objects. 

Believe it or not, this solution is going to work...

The bad news: The way that your score is based on the number of drops (and associated object moves) works in an almost completely opposite way to how games like Cat Physics allow you infinite tweaks to your object placement and then score you on the efficiency of your solution. This means that in Drop The Chicken, in order to continually improve your score, you need to memorise what worked best and try to recreate it from scratch. Personally, I’d prefer to be able to infinitely tweak my puzzle solutions and get rated on their effectiveness. That’s entirely personal preference, it’s not really a criticism of this game’s design. Note – the wonderful absence of a time limit far outweighs this tiny negative comment.  

He's happy. He's in his nest.

Arcadelife verdict: I went into this one with a fairly open mind. Some puzzle games just don’t grab me and I wasn’t going to get my hopes up after reading a couple of iTunes reviews complaining that it is too hard.

Ok, first of all, it isn’t too hard. It is challenging and even the early puzzles require thought, logic and often some lateral thinking in order to get a 3-star rating. Where Drop The Chicken scores high for me is that creating the solution (by placing various objects around the screen), then watching how it plays out, is fun. Messing up isn’t the end of the world, just part of learning the mechanics. After a few levels, I started to get used to how far the chicken would bounce, what would happen if it clipped the end of a diagonal trampoline, etc. and I began to create satisfactory solutions on my first attempt on new puzzles. Not necessarily 3-star ratings on my first attempt, but close.

There's a score to improve as well as the 3-star rating.

The graphics and animation are high quality. The chicken reminds me of the player character in Toki Tori, but with a bit of a mad look in his eye and more of a sense of humour. He needs it too, considering the number of times you’re going to be bouncing him into bombs or dropping him off the bottom of the screen to his doom. While you stare at the puzzles, contemplating where to put things, Mr Chicken (he doesn’t have a name yet) goes into one of several idle animations – reading the paper, juggling, etc. That’s nothing new, but little details always help me enjoy a game more.

Collide with a bomb and this is what happens.

Overall, this is a solid, polished puzzle game with good overall presentation and a large selection of puzzles in the initial release. Anyone looking for a new physics puzzler to add to their collection won’t regret their decision to buy this one.   

Balloons appear at the start of the 2nd set of puzzles.

Trust me, this game is not "too hard".

Arcadelife rating: 89/100

Version reviewed by Arcadelife is 1.0

iTunes link

Drop The Chicken website link

Arcadelife played and reviewed this game on:
3rd gen iPod Touch (OS 4.3.1)
4th gen iPod Touch (OS 4.3.1)
iPad (OS 4.3.1)

One comment

  1. […] Read the Arcadelife review of Drop The Chicken HERE. […]

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