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Order & Chaos Online review part 2 – levels 20 to 40 (iOS/Universal)

June 2, 2011

“Cold sweat – running down my back
I don’t fear the chaos”

The original Arcadelife review (of levels 1 – 20) can be found here.

10 word description: This review covers levels 20 – 40, playing as a warrior.

Yay, someone 10 levels higher is going to kill me for no apparent reason. I can't wait!

10 word review: Beyond the entertaining addiction, flaws and omissions become more apparent.

Interesting. You'd maybe expect some huge end-of-quest-chain boss to appear here...

You will like this if you enjoy: Fairly repetitive and generic quests, occasionally obligatory grinding, still levelling up fairly swiftly, joining a guild and generally having a bit of a laugh.

This isn't a boss. It's just a bloody huge spider

The good news: The fun continues, if this is the kind of thing you call fun. The different zones tend to be different enough, even if many adversaries are simply levelled up (and sometimes different colour) versions of enemies you have already seen several times already. Amassing a vast fortune in game gold is quite easy.

I killed a lot, I mean a LOT, of these while grinding from 25 to 26

The bad news: The more you play it, the more you notice the errors, omissions and things that could be just a little bit better.

Chaos arrives at Whispering Islands, looking pretty damn cool

Arcadelife verdict: It’s still a great game, 40 levels in. It’s rather pointless listing all the things that could be better as the game is about to receive its first update (some time in June) which will instantly make several of the issues redundant. I’m having a great time with this game, questing, grinding, crafting, guild chat, occasionally teaming up, a few duels, browsing the Auction House… yeah, most of the stuff you’d expect in any MMO.

You can pick up some nice items from the auction house if you take the time to browse on a regular basis

Swamp of Wyrms is roughly the 20 – 30 area, and the first place you will encounter the need to grind in order to pick up quests at the next level, which for me was at level 25. It’s also the first place you will enter a forced PvP (Player versus Player) zone, where everyone is fair game for some unfathomable reason. It doesn’t make sense in the game world and all it really does is give higher level players a chance to run around annoying lower level players who are trying to complete quests. It’s a bit silly, really.

The famous pink boots that my guild found so amusing...

Whispering Islands will get you from 30 to 40, approximately, although there’s a valid temptation to rush to the desert at 38 and pop back to Whispering Islands occasionally to complete a particularly lucrative daily quest. In the very late 30s you can venture into the desert, which initially seems rather empty, both of scenery and quests. The sandstorms are ill-advised, causing poor performance – it would be nice to have an option to turn that effect off as it contributes nothing to the game.

Greenmont - scene of much duelling, particularly between level 60 players with nothing else to do

Overall, complaints aside, this is a great game, a lot of fun, and a real achievement on the iOS devices.

Yay, I'm level 40 ... but not according to the bugged level-up message

The next planned review in this series will cover the game from levels 40 to 60 and hopefully there will be some end-game content to talk about by the time I eventually make it to level 60.

Arcadelife rating: 90/100

Version reviewed by Arcadelife is 1.0.0
iTunes link

Gameloft Order & Chaos Online website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 4.3.3) – a bit, mostly mail and Auction House
iPad (OS 4.3.3) – most of the time
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