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BlibBlob review (iPod/iPhone)

July 20, 2011

“I’m putting on my top hat
Tying up my white tie
Brushing off my tails”

He's a sophisticated elderly blackcurrant ... with a shotgun (not really)

10 word description: Platformer – explore and collect, 15 large levels. Openfeint leaderboards, achievements.

Dazzled by the early morning sunlight, Filby stumbled blindly into a nearby spike-pit of doom.... Noooo!!!

10 word review: Fun and polished, the surprise platform hit of the summer!

So let me guess, you guys must be the friendly welcoming committee

You will like this if you enjoy: Platform games, cute characters, challenging collect-em-up gameplay.

A fearsome, ferocious fruity floater flies Filby further. Yes! I rock at alliterative captions

The good news: Graphics, gameplay, controls and level design are all well conceived and assembled into a thoroughly enjoyable package.

I'm a SNES era platform character, get me out of here!

The bad news: There’s a chance it might be a bit too difficult for someone who saw the large, cheerful characters in a few screen shots and  expected a similarly cute and cuddly challenge. It is, in fact, reasonably tough right from the start. Tough, but fair.

Zooming out shows much more of the map, plus a helpful arrow points towards a nearby star

Arcadelife verdict: Coming pretty much out of nowhere, with little hype, this is a very enjoyable, challenging and polished platform game. The background graphics are reminiscent of Super Mario Land and Filby himself looks like an older and more sophisticated Kirby, but the platform action here is more about skilful negotiation of claustrophobic underground mazes than high speed running and bouncing.

When he was younger, Filby could have just jumped up there. These days he needs a chair-lift.

Overall, it’s hard to fault this game. If you go in expecting to be challenged, the reasonably high difficulty level shouldn’t come as a surprise. The button controls work very well and there’s a tilt option for any die-hard tilting fans out there. Help, in the form of a zoom-out level map and “stars remaining” counter ensure that you’re never left wandering a partially completed level searching in vain for the last few stars. These are nice touches, and it’s great to see them in an initial release. One last thing – although there’s an on-screen timer, there’s no time limit for level completion, your time just contributes to your level completion score.

Arcadelife rating: 91/100

Version reviewed by Arcadelife is 1.0
iTunes link

Scylla Games website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 4.3.4)

One comment

  1. […] Read the Arcadelife review of BlibBlob here. […]



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