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Feed The Duck review (iPod/iPhone)

July 22, 2011

“Dive, dive, dive, dive in me
Dive in me”

10 word description: Physics/gravity based duck launching game. Eat fish, avoid enemies.

Drag, aim, fire ... and ... is it just me or did we do this yesterday?

10 word review: Well conceived and rather addictive drag/aim/fire puzzle gameplay.

Just as in real life, the duck soars to a great height before hurtling towards the water to instantly vaporise any fish he touches

You will like this if you enjoy: Casual games featuring the launching of birds (possibly slightly irate) towards various targets and obstacles. Puzzle games involving unlikely combinations of small creatures, heavy machinery and packing crates.

Rivalling The Discovery Channel for educational value, we learn here that Angler Fish swim just below the surface and fry ducks with electricity. Cool!

The good news: It’s way, way better than I thought it was going to be. There’s no secret that it’s a Game Salad game (the splash screen is always a bit of a giveaway) but it’s one of the GS games that doesn’t deserve to be tainted by the curse. Nice concept; well designed, progressively difficult levels and fairly cool graphics. The control method works too.

It's like one of The Cure's 80s album covers.

The bad news: I think there could be more to it than the default campaign mode, maybe some kind of “endless waves” challenge, but that isn’t really a criticism. Wanting more of something is never a criticism, at least not in my opinion.

This game needs a bit more depth ... Somebody stop me.

Arcadelife verdict: Another surprisingly good game… what is the world coming to? Maybe I can find something genuinely awful to review tomorrow. No promises, though.

Arcadelife rating: 80/100

Version reviewed by Arcadelife is 1.0
iTunes link

Feed The Duck on Facebook link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 4.3.4)
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