Feed The Duck review (iPod/iPhone)July 22, 2011
♫ “Dive, dive, dive, dive in me
Dive in me”
10 word description: Physics/gravity based duck launching game. Eat fish, avoid enemies.
10 word review: Well conceived and rather addictive drag/aim/fire puzzle gameplay.
You will like this if you enjoy: Casual games featuring the launching of birds (possibly slightly irate) towards various targets and obstacles. Puzzle games involving unlikely combinations of small creatures, heavy machinery and packing crates.
The good news: It’s way, way better than I thought it was going to be. There’s no secret that it’s a Game Salad game (the splash screen is always a bit of a giveaway) but it’s one of the GS games that doesn’t deserve to be tainted by the curse. Nice concept; well designed, progressively difficult levels and fairly cool graphics. The control method works too.
The bad news: I think there could be more to it than the default campaign mode, maybe some kind of “endless waves” challenge, but that isn’t really a criticism. Wanting more of something is never a criticism, at least not in my opinion.
Arcadelife verdict: Another surprisingly good game… what is the world coming to? Maybe I can find something genuinely awful to review tomorrow. No promises, though.