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8-bit vs 16-bit review (iPod/iPhone)

July 30, 2011

“Invaders must die
Invaders must die”

10 word description: Tap game; retro style; switch mode to kill different invaders.

The green invaders can only be shot (tapped) in 8-bit mode. You can guess the rest.

10 word review: Frantic one-more-go action – mode swapping gets very intense.

You will like this if you enjoy: Tap-to-kill type games. Witnessing the reinvention of space invaders for the attention-deficit generation.

It's a shame that getting a screenshot of an explosion didn't earn me an in-game achievement. It wasn't easy.

The good news: It’s a very, very simple concept that is somehow the most frantic, perspiration generating game I’ve seen for … a day at least.

It's also a huge missed opportunity that the game itself doesn't change to mono graphics when you switch to 8-bit mode.

The bad news: Its simplicity is possibly its downfall. The graphical differences between 8-bit and 16-bit only really reach as far as the menu screen. The game itself, although a genuinely frantic experience, doesn’t have enough to keep you hooked beyond a handful of quick tries.

After about 5 goes I scored enough to place half way down the GC leaderboard of 20 players

Arcadelife verdict: I’d like to see this game updated and expanded. The basic concept is good, it just needs some different game modes (not just graphical variations either!) and a bit more actual game to keep players coming back for more.

Their logo / loading screen is quite pretty

Arcadelife rating: 8/16

Version reviewed by Arcadelife is 1.0.0
iTunes link

Vetasoft website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 4.3.4)
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