Connectrode review (iPod/iPhone)

August 1, 2011

“Me, I disconnect from you”

10 word description: Colour connecting puzzle. Connect coloured chains of 3 or more.

Drag the connector down from the top of the screen. You can't drag it through existing blocks, just through the gaps.

10 word review: It’s like Tetris but without the gravity, kinetics and gameplay. 

Here, I have placed a yellow connector between some yellow blocks. I'm so awesome it's frightening

You will like this if you enjoy: Match-3 games; slow-paced puzzle games involving placing blocks on a grid. Turn-based puzzle games where your opponent is the lack of an undo button.

It's possible to block yourself completely and therefore fail. The lack of an undo button makes this an annoyance rather than a challenge.

The good news: It looks ok and there’s an extensive tutorial.

The tutorial. An ABC guide to putting a red block between two other red blocks

The bad news: Somewhere between the initial concept and the finished product, the elements that make a game fun and challenging appear to have been lost along the way.

The only difference between easy and extreme (and medium and hard, now that you mention it) is the number of pieces already in place at the start

Arcadelife verdict: It must have sounded like a good idea when it was initially being developed, but the end result is frankly quite boring – a bland and unimaginative version of match-3. If the levels were specifically created as puzzles, rather than randomly generated, it would be slightly better. The four difficulty levels only change the number of grid spaces that are already populated at the start – hardly something to get excited about. It says a lot about a game when your reaction after clearing half the board is to sigh resignedly at the tedious prospect of finishing it.

Arcadelife rating: 40/100

Version reviewed by Arcadelife is 1.0.0
iTunes link

Deep Plaid / Connectrode website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 4.3.4)

One comment

  1. Bah.

    There are a lot of other reviews of this game out there (joystiq and touch arcade to name two) that gave this game high marks. I think whoever wrote this review is missing some of the subtleties of this game. It’s a non-competitive game, sure. But try competing against yourself for a high score–that’s where it gets challenging. Scoring and strategy gets really interesting when you go for “streaks” and “triples”. And the games gets much trickier when you try to set those up.

    And what the hell is up with people wanting an “undo” button? You have to confirm placement of your connector before it can be placed, so if you screw up, it’s really your own fault. Nobody blames Tetris as a bad game when they screw up and place a piece in the wrong place and foul up their game, so why should we do that with this game? Placing the pieces correctly IS the game….

    At any rate, I LOVE this game, I’ve been playing it for weeks and am still addicted.

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