Let’s Golf! 3 review (iOS / Universal)August 13, 2011
♫ “Well I don’t believe in what you do
and I don’t believe in what you say
I don’t believe in you
You got to pay the price if you want to play”
10 word description: 3rd instalment of franchise. Multiple modes, courses, upgrades and IAP.
10 word review: Beautiful, bloated, often laggy and unresponsive. Ruined by pay-to-play.
You will like this if you enjoy: Golf games where you have 5 goes and then either wait for hours or dip into your iTunes credit. I know, you couldn’t make this stuff up.
The good news: It looks great and there are loads of courses, upgrade items and options to change your golfer’s appearance.
The bad news: The frequent lag, particularly the spikes when you’re trying to set power or accuracy during a shot, are quite irritating. The complete downer, the reason this game should fail spectacularly, is the incredibly stupid continual “pay-to-play” money-making scheme, whereby you have energy points that are used up whenever you play or retry a hole. You can’t progress in standard mode with any result under par so a session often consists of playing only two or three holes. Your options then are simple; wait about 5 hours (or overnight, which is marginally less annoying) or pay to buy more energy points in order to carry on playing. I haven’t done the maths, but the IAP packages go up to £34.99.
Arcadelife verdict: If this game had been priced at Gameloft’s normal level, or slightly higher, it would have been a great game to buy, even with the lag. As it stands, some kind of exercise in futile greed, I can only recommend downloading it if you have the space to spare (774mb installed) and either a phenomenal amount of patience or way more money than sense.
Arcadelife rating: 5/100, because they seem to like the number 5.
Version reviewed by Arcadelife is 1.0.0
Gameloft website link