NyxQuest review (iPod/iPhone)

August 15, 2011

“Here I’ll live and die with my wings in the sky
And I won’t come down no more”

10 word description: Greek mythology themed platform adventure puzzling. Fly, explore, play god.

As Bill and Ted might (not quite correctly) point out, it was "a time when much of the world looked like the cover of the Led Zepplin album 'Houses of the Holy'"

10 word review: Epic blend of platforming, exploring, puzzling, fireballs and sumptuous graphics.

Nyx encounters a rather large, mostly naked dude

You will like this if you enjoy: Platform adventures where gameplay hasn’t been sacrificed for great looks. Joust style tap-to-flap flying.

If you're thinking this looks potentially dangerous, I probably won't be spoiling it by saying you'd be right

The good news: Looks fantastic, controls are good, theme and characters are not only very cool but a great change from tired iOS gaming standards, mixture of action/puzzling is close to perfect, plenty of checkpoints – avoids frustration and repetition, “God powers” enhance the usual platforming experience.

A bit of "Finger of God" interaction and a pillar that has stood for thousands of years topples to the burning sands

The bad news: Occasionally an object that you need to interact with (as the Finger of God) is behind one of the control buttons, requiring some fiddling to reposition the view in order to do what you want to do. Not a huge issue. After 4 levels, the desert-wasteland palette and images of “ruined ancient temples” start to lose their initial impact. Again, really not a huge issue. However, this game seems to destroy my iPod Touch battery, but that’s hardly surprising considering the demands the graphics engine must be making to keep the Retina display moving so consistently smoothly.

Bill: We were there. There were many steps and columns, it was most tranquil

Arcadelife verdict: I really like every aspect of this game. The Joust style flying, limited here to 5 upward flaps and a glide, is neatly integrated into many of the puzzles and leads to some imaginative level design. Unlike most platform games, you not only control the central character but you can also directly interact with many game objects (blocks, pillars, fireballs, etc.) as a kind of “Finger of God”, which is a rather wonderful game mechanic and is utilised so fully throughout the game that it never feels like a gimmick.

Start humming "Surfin' USA" and this image will make a lot more sense

As for the looks, it’s hard to think of another iOS game that has a similar style or that does the whole 2.5D thing quite this well. Chasms, towering pinnacles of rock, huge statues and countless ancient ruins scroll past with an epic splendour. Enemies are dark, shadowy and have a ghostly, insubstantial look, which gives them an air of menace as well as helping to make them stand out against the depth and complexity of the environment.

Nyx can only avoid the various projectile attacks. You, in "Finger of God" mode, can flick the fireballs back

Overall, this is one of the best games I’ve seen for a while on the iOS devices and it appeals on many levels, not just as another platforming addiction.

Hey Zeus, how's it going?

Arcadelife rating: 92/100

Version reviewed by Arcadelife is 1.01
iTunes link

Chillingo / NyxQuest website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 4.3.5)

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