
Five magical amulets review (iOS/Universal)
August 16, 2011♫ “Suddenly I stop, but i know it’s too late
I’m lost in a forest all alone”
10 word description: Point-and-click fairytale adventure; 70 different locations; 50 characters.
10 word review: Fairly standard genre example; Some interface issues; functionally pretty locations.
You will like this if you enjoy: Point-and-click adventures. Hector: Badge of Carnage and The Secret of Monkey Island are other examples of the genre on iOS.
The good news: Plenty of fairytale elements – magical amulet, talking animals, etc. Ability to save anywhere. Relaxing gameplay (until you get stuck anyway). There are hints.

As with the majority of point-and-click games, any attempt to do something incorrect results in one of several tedious variations of "You can't do that".
The bad news: Interface issues start to annoy quite quickly. Tapping the inventory bar often causes your character to walk in that direction. Finding all interactive objects in a location involves sliding your finger over everything – I’d prefer an option to maybe toggle the item names on and off or have items highlighted in some other way to avoid this screen-wiping approach to locating items. The game starts in a very unassuming manner and doesn’t really fill you with a burning desire to rush out and save the world. Animation is rudimentary at best and often unintentionally comical.
Arcadelife verdict: While this isn’t the best point-and-click adventure on iOS devices I think fans of the genre will have some fun with it, providing they’re willing to tolerate or ignore the interface issues. I would definitely have enjoyed it much more if there was an option to highlight all the interactive items in each location.
Arcadelife rating: 62/100
Version reviewed by Arcadelife is 1.0
Off Studio website link
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