Yodel-Oh! review (iPod/iPhone)August 17, 2011
♫ “Climb every mountain, Ford every stream,
Follow every rainbow, ’til you find your dream”
10 word description: Carnival style shooting (tapping) gallery. Score points, avoid bad targets.
10 word review: Convincingly nails the feel of a mechanical sideshow shooting gallery.
You will like this if you enjoy: Whack-a-mole style games; target shooting games where you tap the targets.
The good news: Graphics have a clear carnie style and look solid, like wood, rather than like videogame sprites. The target tapping starts relatively casually, but very quickly becomes a challenging reaction test. The music and sounds are perfectly suited to the game and contribute greatly to the overall experience.
The bad news: A game with this much style and addictive appeal needs more modes. I would add at least the following: “Hardcore mode” where a single missed target or bad target tap ends the game, and “30 second mode” where the guy is constantly walking which gives you a maximum of 30 seconds to score as many points as possible. Also, any chance of starting a game at a level other than 1, once you have reached that level in a previous game?
In the very early stages of the game, the walking guy is so close to the left of the screen that you need lightning reactions to tap the first couple of rams because they hit him almost as soon as they appear on the screen. There’s an audio cue that a ram is about to appear but, if you’re playing without sound (in the toilet at work, for example), that advantage is lost.
Arcadelife verdict: This is a well presented, amusing and addictive example of a target-tapping game. The carnie/sideshow style is nicely done and a welcome change from zombies. More modes would improve what is already a polished and enjoyable game – I’d recommend adding more modes as soon as possible!
Arcadelife rating: 78/100
Version reviewed by Arcadelife is 1.0
Yodel-Oh! website link