Speedway GP 2011 review (iOS / Universal)

September 6, 2011

“Take a ton of bolt and steel
A whole lotta sweat, a set of wheels
On the Speedway”

10 word description: Official Speedway GP 2011 game. 11 stadiums, 3D visuals. Game Center.

In Speedway, there are no right turns. If this sounds fun, you're reading the right review

10 word review: Good looking; unforgiving; fun if you enjoy riding in ovals.

If you tap to start before the tape goes up, you instantly lose the race, finish last and score 0 points.

You will like this if you enjoy: Motorbike racing games. Speedway and its rather uninspiring oval tracks.

It's a flat, anti-clockwise oval track. There won't be a whole heck of a lot of screenshot variety

The good news: Graphics are good; framerate is fairly smooth and consistent; quick-race and campaign modes, controls work (once you get used to them); replays are nicely done.

I won a race! Although you can rename the profile, you can't rename the riders. Shame

The bad news: All you’re really doing is turning left. The game, much like actual speedway racing, is all about consistently getting your cornering / sliding as close to perfect as possible and hoping the other racers don’t. Hitting a barrier, leaving the track or moving before the start tape goes up will all cause you to be excluded from the race, which can be rather annoying in career mode. The controls work well but cornering by swiping is not 100% intuitive and initially you may find yourself constantly hitting barriers before you figure out how you’re supposed to be controlling the bike. Your rider can’t be renamed.

Replays are pretty good, but they all look very similar due to the track shape and tight bunch of riders. Sadly, Speedway in real life is equally bland

Arcadelife verdict: If ever a game needed an “arcade / sim” toggle, this one does. The graphics, speed and controls make it look and feel like an arcade racer – the simplicity of the oval circuit is definite “5 minute blast” gaming territory – but the super-strict enforcement of racing regulations often turns the experience into a series of frustratingly truncated races. If you get the cornering right most of the time, the game can feel relatively easy.

There are quite a few tracks to unlock but they all tend to look the same due to the whole "oval track" thing

Overall, if you think you can cope with being punished for minor racing transgressions and you like the idea of a racing game where the only real objective is doing the same left turn really well … over and over again, I recommend trying the lite version first just in case you’re slightly less of a Speedway fan than you think you are.

Sometimes you pull a wheelie when you win a race, although you have no control over this at all

Arcadelife rating: 75/100

Version reviewed by Arcadelife is 1.0.1
iTunes link

Vivid Games website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 4.3.5)
iPad (OS 4.3.5)

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