Legendary Outlaw review (iOS / Universal)December 4, 2011
♫ “I’m wanted dead or alive, wanted … dead or alive”
10 word description: Western themed first person action shooter. Dual weapons. 3D environments.
10 word review: Great weapon system and often amusing animations outweigh occasional clunkiness.
You will like this if you enjoy: Single-player first person shooters. Fairly linear explore-and-kill games. Whacking bad guys with axes. Dual wielding a six-shooter and an axe (seriously, where else on the iOS devices can you do that?)
The good news: Environments are nicely done, if a little sparse on detail. (In a way this reminded me a lot of Aralon, specifically the environment style and relative emptiness of rooms). Weapons are very good; they look good and they work well. The dual-wielding (earned as an early unlocked skill) is excellent. The action is entertaining, occasionally for the wrong reasons (see ‘the bad news’). Controls do actually work very well, once you overcome the initial icon overload. You can save anywhere (but be careful when you do save as there’s only one save slot).
The bad news: Loads of icons. Initially it’s overwhelming and hard to figure out how to perform a simple attack; thankfully the version I’m playing (update 1.2) includes a clear instruction about how to ready yourself for a fight … otherwise you’d never get out of the first room. Enemies disappear almost immediately when killed. Death animations (and I use that term very loosely) often float the enemy temporarily over objects, as if their last act in this life was to somehow master the art of levitation before vanishing into thin air. There’s no map; following the red location pointer is mostly enough, but it’s easy to take a wrong turn and end up needlessly backtracking. There are occasions where an enemy will respawn infinitely (and instantly), usually right in front of you where you keep having to kill him. That’s just a bit glitchy…
Arcadelife verdict: The stuff mentioned in the bad news section doesn’t really spoil or break the game, it just makes it feel like it’s lacking some polish and needs a few updates to make it look a bit more finished. It doesn’t take long to master the controls, although there really are a lot of icons on the screen. I found the experience much more enjoyable on my iPad than the smaller screen of my 4th gen Touch. The dual-wielding really is very good, and the weapons are fun and work well in different combinations. Somehow, the weapons even manage to feel quite fresh, despite being the typical pistol, sawn-off shotgun and rifle variants that you’d expect in a game like this.
Overall, it’s an enjoyable game. Not the most polished shooter around, but it’s playable and definitely fun as it is. A couple of animation and respawn tweaks and it’s going to be very good.
Arcadelife rating: 68/100
Version reviewed by Arcadelife is 1.2
Game Tongue Software website link