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Legendary Outlaw review (iOS / Universal)

December 4, 2011

“I’m wanted dead or alive, wanted … dead or alive”

Now that is a nice title screen

10 word description: Western themed first person action shooter. Dual weapons. 3D environments.

The first weapon you pick up (unless you cheat and kill the sheriff through the bars of the cell while he can't hurt you...) is the axe

10 word review: Great weapon system and often amusing animations outweigh occasional clunkiness.

Performance is good, so I'm not really going to complain about the lack of objects and details

You will like this if you enjoy: Single-player first person shooters. Fairly linear explore-and-kill games. Whacking bad guys with axes. Dual wielding a six-shooter and an axe (seriously, where else on the iOS devices can you do that?)

Stealth is simple - if you're in the dark they can't see you, if you move into the light, they can.

The good news: Environments are nicely done, if a little sparse on detail. (In a way this reminded me a lot of Aralon, specifically the environment style and relative emptiness of rooms). Weapons are very good; they look good and they work well. The dual-wielding (earned as an early unlocked skill) is excellent. The action is entertaining, occasionally for the wrong reasons (see ‘the bad news’). Controls do actually work very well, once you overcome the initial icon overload. You can save anywhere (but be careful when you do save as there’s only one save slot).

Pick-ups are the generic health and armour. Cowboys had body-armour, right?

The bad news: Loads of icons. Initially it’s overwhelming and hard to figure out how to perform a simple attack; thankfully the version I’m playing (update 1.2) includes a clear instruction about how to ready yourself for a fight … otherwise you’d never get out of the first room. Enemies disappear almost immediately when killed. Death animations (and I use that term very loosely) often float the enemy temporarily over objects, as if their last act in this life was to somehow master the art of levitation before vanishing into thin air. There’s no map; following the red location pointer is mostly enough, but it’s easy to take a wrong turn and end up needlessly backtracking. There are occasions where an enemy will respawn infinitely (and instantly), usually right in front of you where you keep having to kill him. That’s just a  bit glitchy…

The first boss is called Richard Head... well named, as he doesn't appear to fight back, or at least he didn't try to fight back while I was hitting him with an axe

Arcadelife verdict: The stuff mentioned in the bad news section doesn’t really spoil or break the game, it just makes it feel like it’s lacking some polish and needs a few updates to make it look a bit more finished. It doesn’t take long to master the controls, although there really are a lot of icons on the screen. I found the experience much more enjoyable on my iPad than the smaller screen of my 4th gen Touch. The dual-wielding really is very good, and the weapons are fun and work well in different combinations. Somehow, the weapons even manage to feel quite fresh, despite being the typical pistol, sawn-off shotgun and rifle variants that you’d expect in a game like this.

Interiors are nicely designed but not incredibly memorable

Overall, it’s an enjoyable game. Not the most polished shooter around, but it’s playable and definitely fun as it is. A couple of animation and respawn tweaks and it’s going to be very good.

Arcadelife rating: 68/100

Version reviewed by Arcadelife is 1.2
iTunes link

Game Tongue Software website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 5.0.1)
iPad (OS 5.0.1)
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