Rinth Island review (iOS / Universal)

April 4, 2012

“Guess I should leave this behind
Guess I should erase and rewind
But somehow I can’t seem to stay away”

10 word description: Travel around the 3D island to find the right path… (copied from app store description).

The circular structures rotate as you move your character left and right

10 word review: Nebulus meets Caveman’s Quest. Lots of replayability. Great level editor.

You will like this if you enjoy: Block sliding puzzle games… in 3D… on rotating tower structures. Sorry, but that’s the best I can do. Similar block-pushing puzzle games (without the rotating environments) are Caveman’s Quest (iPad), Professor Fizzwizzle (PC / web). Fex (XBox Live Arcade) is a far more adventure/platform experience than a puzzle game, but it has similar ‘rotating world’ qualities.

The level editor is excellent

The good news: Genuinely feels new and different for an iOS puzzler. Graphics and performance are good, even on my prehistoric 1st gen iPad. Four separate play modes for each level, and plenty of levels. Default controls, while featuring rather ugly on-screen buttons, are satisfactorily functional. Level editor is very easy to use and a lot of fun if you’re into creating your own levels in puzzle games.

Buy the undo function ... What the f...? You're having a laugh, mate.

The bad news: A few crashes. iPad reboot seemed to mostly sort this out, although not completely. Less fun on smaller iPod/iPhone screen – tutorial text signs are tiny. There’s an IAP (In App Purchase) for the rewind/undo button – please stop this kind of IAP insanity as it is infuriating at best; I paid for the game, don’t make me pay for what should be default functionality. Unfair, unkind and unnecessary. The touch control option, with touch zones on the sides and at the top & bottom of the screen isn’t very useful.

Arcadelife verdict: I didn’t want to focus too much on the ridiculous IAP for the rewind/undo button, but COME ON! I couldn’t believe it when I saw it, but the constant threat of frustration at not being able to undo after a silly mistake or accident pretty much forced me to buy it. I’m not impressed. If you want to annoy your customers, sell them a great looking puzzle game that contains plenty of opportunity to get stuck or blunder into a no-win situation, then offer to sell them an undo button. If there’s an award for “Most Pathetic IAP of the Year” in this year’s Arcadelife GOTY awards (I’m thinking there will be) I wouldn’t bet against this one being an easy winner.

The towers can be quite high, although there's never any sense of vertigo due to the fixed position viewpoint

So, the game. Any good? Well, yes, it is. The combination of mind-bending physical puzzles and a genuinely wonderful rotating, Nebulus like environment makes a really good game, even if the name does sound a lot like Toyah Wilcox saying “rinse”. The multiple modes, while sometimes feeling like a bit of a cop-out for enforced replays, definitely add to the gameplay. The level editor, while not necessarily to everyone’s taste, is an excellent tool and will add hours of fun to the app for anyone interested in creating their own Rinth Island masterpieces.

Arcadelife rating

Visuals – 8.5/10
Audio – 7.5/10
Controls – 8/10
Content – 9/10
Fun – 8.5/10
Final rating – 82/100

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

Chillingo / Rinth Island website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (OS 5.0.1)
iPad (OS 5.0.1)

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