Dungeon Village review (iPhone / iPod)

June 14, 2012

“We’re gonna fight until we have won this town”

This is an iPad screenshot. The graphics look better in landscape orientation for some reason

10 word description: Build town, attract adventurers, complete quests, fight monsters. Loot. Upgrades.

10 word review: Game Dev Story meets Medieval Sim City – compulsive and addictive.

You will like this if you enjoy: Town building games, but without IAPs and pay-or-wait nonsense. Previous Kairosoft games. Anything in a medieval / fantasy setting.

The good news: Typical Kairosoft addictive sim. Plenty to do. Easy to learn. Fairly good looking, despite the low resolution. Feels more like a proper iPhone port than earlier Kairosoft games.

The bad news: Still not exactly a perfect iOS port; not universal and the display resolution isn’t brilliant. No iCloud sync. Linear, non-randomised game offers little replay value.

Arcadelife verdict: Much like my experience with Game Dev Story, I anticipate playing the hell out of this on one deeply obsessive run through it before suddenly leaving and never going back. Dungeon Village is great fun, an amusingly presented mix of town building and an RPG squad-management game, but the scripted linearity will only really give you decent play-through before it all starts to feel just a bit too repetitive. I started playing on two different devices, trying my hardest to do things differently, but ended up playing pretty much identical games due to the way everything happens in the same sequence. Learn from my mistake; play the game once and thoroughly enjoy it.

The dialogue is often quite amusing and all the characters function in an almost unbearably joyful parallel universe, with friendly monsters happily introducing themselves before engaging in a kind of “Pokemon as seen from space” battle with your team of jovial, enthusiastic but quite lazy adventurers. One thing I miss, compared to Game Dev Story, there’s hardly any scope for renaming things. Still, I did my best.

Arcadelife rating

Visuals – 7/10
Audio – 8/10
Controls – 8.5/10
Content – 9/10
Fun – 8.5/10
Final rating – 80/100

Rating categories explained here.
Version reviewed by Arcadelife is 1.0.0
iTunes link

Kairosoft website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 5.1.1)
iPad (iOS 5.1.1) It’s not universal, but I played it on my iPad anyway.

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