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Random Heroes review (iOS / Universal)

August 20, 2012

“This punk’s got an equaliser, all it takes a little loot”

10 word description: Action platformer. Blast enemies, collect coins, buy weapons and costumes.

I would have called the game “Cheerleader with a Minigun” and left out all the other characters

10 word review: Short, generic, unmemorable. Crashes often. IAPs – why? Initially tedious combat.

You will like this if you enjoy: Disappointment.

The attribute ratings (apart from health) don’t make much difference

The good news: It’s short. Graphics are quite nice. Controls are generally ok.

The bad news: In no particular order: It’s very short, with only the prospect of unlocking weaker weapons and costumes as any kind of incentive to keep playing after beating it. The controls are ok, but there’s no option to resize or move the buttons – this makes iPad control a bit awkward. The levels are unimaginative, generic, repetitive and dull.

Here we see the achievement for completing the first level appearing at the start of the third set of levels. Again.

There’s no score, no speedrun rating and no secondary objectives, so all you need to do is head straight to the exit, even on levels where there are alternative routes and branching paths. The bosses are incredibly basic. Level hazards and elements such as lifts and moving platforms are repeated (in the same patterns) over and over again. It crashes a lot. The achievement notifications keep appearing over and over again, particularly if you play without a network connection.

The first boss is ridiculously easy and drops a lot of coins. Repeat until you have the gun and/or costume you want, then have (a little bit) more fun with the game

With the weapon that you start with, it takes 8 shots to kill the weakest enemies in the first level – that becomes tedious very quickly. The “hold jump to go down” control mechanism is pretty stupid; the designers must have thought so too, as it doesn’t appear very often, making no appearance at all in the third chapter.

Your move … creep

Arcadelife verdict: Very disappointing. The components for a great game are all here, but they’ve been mangled into a bland, forgettable mush of cut-&-paste levels, weak weapons, bugs and boss grinding (for coins). Incredibly, probably due to the overall shortness, I’ve played it all the way through and did get some small amount of fun from it. I wouldn’t completely dismiss it, as it is enjoyable on a very simplistic level, but it is nowhere near as good as it could easily have been.

Arcadelife rating

Visuals – 7.5/10
Audio – 8/10
Controls – 7/10
Content – 5/10
Fun – 4/10
Final rating – 63/100

Rating categories explained here.

Version reviewed by Arcadelife is 1.0
iTunes link

Random Heroes website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 5.1.1)
iPad (iOS 5.1.1)
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