Sling it! review (iPod/iPhone)August 28, 2012
♫ “This one’s from the hip, why should I know why?”
10 word description: Simple slingshot game. 35 levels. Game Center achievements and leaderboards.
10 word review: Basic gameplay, quite hard, could benefit from some secondary objectives.
You will like this if you enjoy: Very simple slingshot games.
The good news: It’s good for very quick games, as emphasised in the app store description.
The bad news: The one-shot win-or-lose gameplay is incredibly basic. Success often depends on repeatedly slinging your shot until you happen to luckily succeed. After playing any one of the billion other slingshot games on the app store, Sling it! feels like it is missing some fairly basic components, such as aiming your shot to collect stars/coins on your way to the exit. I’m not saying that this kind of secondary objective is essential, just that it feels like something is missing from this game. The physics and behaviour of the projectile are not very convincing. Audio is just an annoying tune; there’s even an achievement for “turning off the annoying music”. The launcher is near the edge of the screen, resulting in many unintentional launches while aiming.
Arcadelife verdict: I think this one needs a bit of work if it’s going to have any chance of making a name for itself on the app store. There are too many slingshot games that do this sort of thing a heck of a lot better already. One thing I would immediately address is the way success appears to be governed by a combination of luck, wonky physics and extreme repetition, rather than any kind of skill on the part of the player. This is fundamental to creating an enjoyable, satisfying game. In its favour, each level can be completed in about a second once you stumble upon the correct launch trajectory and timing.
Visuals – 6/10
Audio – 3/10
Controls – 6/10
Content – 4/10
Fun – 3/10
Final rating – 44/100
Version reviewed by Arcadelife is 1.0.1
Sling it! website link