♫ “I’ll take you to a place where we shall find our roots”
10 word description: Rayman auto-running platform game with one-touch control. Game Center.
10 word review: Slick, stunning looking; puts Rayman on rails to excellent effect.
You will like this if you enjoy: Rayman, auto-runners, speedy wall-jumping, zip-lining, rope-swinging platform games.
The good news: The graphics are excellent, with great performance on my 1st gen iPad and 4th gen Touch. Audio is of a similar high calibre; groovy Rayman tunes and a subtle jumping sound effect that doesn’t become annoying. Level design, while nothing stunningly original, uses plenty of elements from Rayman Origins and delivers a consistently fun and often impressive variety of challenges.
The bad news: If you go in expecting a proper Rayman platform game (with directional controls) you might be disappointed. As my 4-year old son asked, after playing through a few levels on my iPad, “Where’s the fight button?” Note to concerned parents and assorted do-gooders: He has played the demo of Rayman Origins a couple of times on an XBOX 360 in Toys R Us, he is not a drooling couch potato addicted to video games – that’s just me.
Arcadelife verdict: I’ve got two conflicting views on this game. The first one is that this is a very good mobile interpretation of Rayman Origins, with gameplay and controls simplified to suit short bursts of gaming on touch-screen devices. The opposing view is that this game engine is obviously more than capable of running a fully featured 2D Rayman platform game on iOS, so why didn’t they do that instead? Ultimately, speculating about what could have been done doesn’t take anything away from the game they have produced, but it does make me wonder.
Providing your iOS device can run this game – it does not support iPhone 3G or any previous device – and you’re not going to throw a tantrum because it’s an auto-runner, I suggest that you get it as it’s easily one of the best looking and endearingly entertaining action/runner/platform(ish) iOS games available. As is often the case, there could always be more levels, but the challenge of getting anywhere close to 100% perfect completion should keep most people going for quite some time.