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Infinite Warrior review (iOS / Universal)

September 11, 2012

“I’m a warrior, I take no prisoner”

10 word description: Endless fighter, swipe-based combat. Collect gold, buy upgrades & consumables.

10 word review: Simple controls plus rather impressive visuals. IAPs are not essential.

You will like this if you enjoy: Simple controls. Fighting games. Fighting games with simple controls… bet you didn’t see that coming.

The good news: Very nice graphics; the soundtrack is almost as good. Incredibly simple gameplay and controls. The expensive items (that would potentially need IAP gold/gems for very impatient people) are not at all necessary for full enjoyment of the game; the different map areas unlock via random crow loot (more about that later). Gold is very easy to acquire without spending any real money. Cloak/hood colour can be changed repeatedly at no cost.

The bad news: The simplicity of the controls tends to detach the player from the on-screen action, which has very limited association with player input. All the upgrade items (swords, shields, helmets) are consumables, apart from the body armour which is a permanent upgrade. By its nature, this is a repetitive game; avoid it if a lack of gameplay variation doesn’t appeal to you.

Arcadelife verdict: It’s quite a bizarre mix of very impressive graphics and stunningly simple gameplay, far more than Infinity Blade, with which it is obviously going to be compared. You’re limited to swiping up, down, left or right following appropriate directional prompts that precede each unfriendly encounter. And … that’s it, apart from tapping the occasional purse or chest of gold in the background or any crows that happen to fly overhead. The crows are particularly important, as they can randomly drop very valuable items such as a single use resurrection token or, most important, an unlock for a new map area. I managed to get two new areas unlocked (via crows) within the first 30 minutes of playing the game. Crows are also the single biggest reason that my character died, if I don’t include trying to take screenshots of the game! It’s easy to miss (or mess up) a directional swipe while being distracted by a crow.

Overall, a very easy game to both describe and pick up. Whether or not you like it will depend pretty much entirely on how simple you like your eye-candy games to be. At the moment I’m enjoying it but I’m not sure how long that will last, probably until I earn enough gold to buy the best suit of armour, which doesn’t look like it’s going to be that difficult to achieve.

Arcadelife rating

Visuals – 9/10
Audio – 8.5/10
Controls – 8.5/10
Content – 7/10
Fun – 7/10
Final rating – 80/100

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

Empty Flask Games website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 5.1.1)
iPad (iOS 5.1.1)
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