LAD review (iPod/iPhone)

September 18, 2012

“Trapped in the body of a man defeated
I am the shame of mistakes repeated”

10 word description: Monochrome style platform puzzler. Jump, push boxes, reach the door.

10 word review: Limbo imitator with flawed controls and jumping. Glitches don’t help.

There is a pit-of-death immediately in front of the player character. I know, I can’t see it either

You will like this if you enjoy: The challenge of poor controls, erratic collision detection and death pits that are invisible.

The good news: The background graphics, although obviously “inspired by” Limbo, are quite atmospheric.

This is painfully accurate

The bad news: Controls feel unresponsive and awkward. Jumping doesn’t work properly, or it deliberately works in a way that ruins the game – I can’t decide. Either way, this game should have been tested a lot more before it was released. The game is very dark, but not in a good way; player character is hard to see because it’s so small and mostly the same colour as the background. It also moves either painfully slowly or in strange surges of glitchy speed. Object interaction, kind of a top priority in a platform puzzler, is unpredictable and frustrating. Transitions between screens (menus, level select, etc.) are plagued by The Curse of Game Salad, meaning they are very slow.

An example of the object physics in all their glory

Arcadelife verdict: I wasn’t sure whether to review this or not, as I can’t find anything good to say about it and that kind of blatantly negative review generally doesn’t serve any useful purpose. However, if you were tempted by the prospect of playing a Limbo style game on your iOS device, consider this a warning. Wait until the game is significantly updated, then come back and have another look at this review. If an update manages to resolve the majority of the issues, specifically the jumping and general glitchy interaction with objects, then I will amend this review (and the game’s rating) to reflect that.

The last picture (above) needs some explanation. What happened here, as far as I could tell, was that I managed to glitch into the next screen – where that message about falling makes some sort of sense – but my character remained on this screen, stuck in the ground just to the left of that large dark rectangle. I know it’s hard to see, that’s the nature of this game.

Arcadelife rating

Visuals – 7.5/10
Audio – 6/10
Controls – 2/10
Content – 5/10
Fun – 0/10
Final rating – 15/100

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

Black Chair Games website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 5.1.1)
iPad (iOS 5.1.1) Note – this version isn’t universal but I tried it on my iPad anyway

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