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Jump to Medieval – Time Geeks review (iOS / Universal)

September 20, 2012

“Might as well jump”

10 word description: Strategy / reaction based medieval vs aliens defence game. Various scenarios.

10 word review: Nice looking but very simple gameplay. No upgrades or levelling.

You will like this if you enjoy: Castle/village defence games with short, simple scenarios.

The good news: It looks pretty. The controls are ok and it’s an easy game to pick up and play. No IAPs.

The bad news: Scenarios are either very easy or suddenly rather tough (until you figure out the prescribed way to beat them). There are no upgrades or any concept of levelling up characters or defences. Scenarios have no score or rating; once beaten, there’s no incentive or reason to replay a scenario. The erratic leaps in narrative and gameplay mechanics from one scenario to the next undermine any real sense of progression. One scenario appears to fail for no apparent reason, every time. Overall the game seems very short.

Arcadelife verdict: Well, it feels like a demo of a much larger, deeper game. There’s nothing fundamentally wrong with Jump to Medieval, just a nagging sensation that some things are missing or not quite right. The archers are introduced in scenario one and reappear in other scenarios, but they never develop or improve although, in one later level, the archer is no longer a “drag to aim & shoot” guy, he fires at a fixed position when you tap him. There’s no explanation for this and it adds to the overall impression that the game is a group of disassociated single screen events rather than a progression through a related sequence of narrative driven missions.

As soon as you think that you are starting to master a strategy, as basic as it might be, the game switches you into a different scene that plays very differently from what has gone before. I’m not criticising variety, because we all love variety, but here it seems to exist at the expense of consistency and immersion in the game. And, a final nail in the coffin of fun, the scenario where you have to protect the 4 wizards in the forest seems to fail every time for no reason, at least no reason that I can see. I’ve failed it with more than one wizard remaining and over 30 seconds left on the timer. If anyone can explain that to me, it would be much appreciated!

Arcadelife rating

Visuals – 8/10
Audio – 7/10
Controls – 8/10
Content – 4/10
Fun – 2/10
Final rating – 49/100

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

Jump to Medieval website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 5.1.1)
iPad (iOS 5.1.1)

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One comment

  1. Thanks for your honest review! We at Cory Games take seriously all users feedback and react accordingly. The scenario with the 4 wizards is in fact a mistake on the text description, in the Spanish translation we had it right but in the English we missed to mention you need to survive the whole time with the 4 wizards. We are already working on an update to fix some of these issues.



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