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Sonic Jump review (iOS/Universal)

November 16, 2012

“Sonic boom boy, sonic boom boom boy”

10 word description: Sonic leaps up an all new vertically challenging adventure. (Taken from app store description. Yeah, I know it’s 9 words.)

10 word review: It’s Sonic, Jim, but not as we know it. (That’s 9 words too. Don’t lose any sleep, ok)

You will like this if you enjoy: Vertical, tilt-to-control, jumping games. A similar one, that takes a retro game from a different format and turns it into one of these games is the rather more entertaining (in my opinion) and certainly more trippy Pac’n-Jump from Namco.

The good news: It does genuinely succeed at turning the Sonic universe on its side, sort of, with the majority of familiar elements and enemies from the original games present and correct. Graphics and sounds are good, controls work as expected, story and endless modes provide a fair amount of content.

The bad news: The challenge starts to approach frustration during the second world, with the game continually prompting you to use consumable power-ups that, of course, can be accumulated far easier if you spend lots and lots of real money on IAP currency. Just say no. Personally, I don’t like playing tilt control games on my iPad. An alternative slider control (preferably invisible) on one of the bottom corners would be a nice option.

Arcadelife verdict: Sonic Jump isn’t a bad game, but the emphasis on IAPs (and the game’s constant pop-ups encouraging you to use consumable power-ups) doesn’t do anything to make it feel like the best game ever. Graphically, it’s very nice. Although I don’t like using tilt controls on my iPad, the controls do work and all I can criticise is the lack of a touch control option. Levels are challenging and the first boss fight (I’ve only seen the first one) is fun and also quite easy.

The missions – there are always 3 active, which has become the norm for this type of endless game these days – are generally unimaginative and include objectives such as “Use consumable power-up X a certain number of times”. Dull, and yet another way of getting you to use up power-ups and contemplate buying IAPs. Unnecessary and I’ll knock a few points off the total rating just because I find it irritating.

Arcadelife rating

Visuals – 8.5/10
Audio – 9/10
Controls – 8/10
Content – 7/10
Fun – 7.5/10
Final rating – 73/100

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

SEGA website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 6.0.1)
iPad (iOS 5.1.1)
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