Archive for March, 2013


Overkill 2 (iOS) preview

March 30, 2013

Overkill 2, the sequel to popular Fixed-Position First Person Shooter Target Gallery Gun Porn Action Game (gotta love this job sometimes) Overkill is scheduled for worldwide release on April 4th.

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Unsurprisingly, Overkill 2 brings yet more shooting, in a target gallery/Operation Wolf meets fairly realistic environments style. Once again, the main focus of the game is a huge list of extensively upgradeable real world weapons that strays even further into gun porn territory and seems to be very pleased with itself for this achievement.

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If you want to see more of what is on offer, the website is well worth a look:

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Overkill 2 will be free to play, the same as the original game, with – I am assuming – in-game currency IAPs. For what it’s worth, I have been playing this game quite a lot and I haven’t felt the need to acquire currency faster than I’m getting it by playing the game. This doesn’t alter my fundamental dislike of the F2P / Freemium game model but I’m not going to complain bitterly on principle this time because there doesn’t appear to be any kind of IAP obstacle and the game can be played as it is without waiting or seeing IAPs for things like “A trigger” or “Sights”.

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Yes, that’s my blood. Of course.

Obviously, if you have no patience and want the best guns or all the upgrades as soon as you start playing, you’re going to have to spend some money, which is kind of the whole point of this marketing model.

If you liked the first Overkill game or you fancy some Operation Wolf style shooting gallery action, there’s a lot to recommend here. The controls are decent and the game certainly looks the part. Whether you enjoy it enough to throw money at it will be entirely up to you.


NinjaBoy web version released

March 24, 2013

ninjaboy - tutorial

I thought the iOS version of NinjaBoy was excellent – reviewed here.

The web version proves that the game is still rock solid and a ton of fun with keyboard control. Find out for yourself by following this link:


Super Stickman Golf 2 review (iOS / Universal)

March 23, 2013

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10 word description: 2D puzzle golfing sequel. 20 courses, 60 achievements, iCloud support.

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10 word review: Essentially fun. Some courses are annoying. I hate IAPs.

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You will like this if you enjoy: Super Stickman Golf. Paying for IAPs that add a last shot power indicator or let you play more simultaneous multiplayer games. Please stop doing this or I will give up.

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The good news: The first few courses are great, bringing back memories of everything that was enjoyable in the original game. Graphics are good. Controls work well. Loads of golfers, hats and power-up balls to unlock by playing the game.

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The bad news: The additional gimmicks such as the portals don’t make the game any better. personally, I hate the first portal course and I am sticking with the earlier ones while I try to unlock as much as possible. The IAPs are irritating. The one for “last shot power indicator” is a virtual kick in the nuts because it’s arguably a basic feature of the game that has been deliberately left out purely to get as many people as possible to hand over more money. It’s not an expansion pack or an unessential cosmetic item, it’s an integral part of the game controls. You’re very silly putting this sort of IAP in a paid-for game, because it attracts bad comments in reviews. That was mine. You’re more than welcome.

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Arcadelife verdict: Half the game is a lot of fun. The rest is a mixed bag of frustration and cynical cash-grabbing. I’m mostly enjoying it and I’m not a hypocrite – it is possible to utterly detest some aspects of a game and yet still keep going back to the parts that you enjoy. Ultimately, I’ll recommend it with a bloody great disclaimer and a warning for anyone who reacts similarly to ridiculous IAPs and video game golf courses that are often frustrating purely for the sake of it.

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Arcadelife rating

Presentation – 8.5/10
Visuals – 8/10
Controls – 9/10
Content – 7/10
Fun – 6/10
Final rating – 6/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link
Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 6.0.1)
4th gen iPad (iOS 6.0.1)

I haven’t gone anywhere

March 19, 2013

I know the site has been rather quiet, but I’m still here. I just have less time than I had last year and I have to prioritise a bit more aggressively. I’ll try to get some more reviews posted soon, honest!


247 Missiles review (iOS / Universal)

March 2, 2013

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10 word description: Command your missiles to defend your cities against enemy attack. (Copied from app store description – thanks!)

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10 word review: Essentially it’s Missile Command, enhanced and tailored for touch screens.

247 missiles pic instructions

You will like this if you enjoy: Missile Command. Arcade shooters where you tap where you want your shot/missile/whatever to go.

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The good news: Slick interface, great performance, decent graphics. Very interesting soundtrack with songs that fit the mood of the game, but not quite in a way you might expect. Fairly addictive one-more-go arcade shooter gameplay. Unit and city upgrades that contribute to the incentive to keep playing. IAPs that you won’t need unless you’re lazy on a genetic level.

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The bad news: The single mode, where you begin at the beginning and last as long as possible, may not offer enough variety for some players.

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Arcadelife verdict: This is a smart variation on the Missile Command theme with sensible, responsive multi-touch controls and a fairly steep difficult curve that feels consistent with the roots of this game. Overall, a fun and fairly addictive iOS game but possibly not for those seeking a more varied or casual experience.

Arcadelife rating

Presentation – 9/10
Visuals – 8/10
Controls – 9/10
Content – 6/10
Fun – 7.5/10
Final rating – 7/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.0 & 1.1
iTunes link

247 Missiles website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 6.0.1)
4th gen iPad (iOS 6.0.1)