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Sine Mora review (iOS / Universal)

July 20, 2013

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10 word description: Horizontally scrolling shoot-em-up. 7 stages. 50 weapon combinations. Various modes.

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10 word review: Undeniably beautiful, arguably not the most thoughtfully optimised iOS port.

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You will like this if you enjoy: Scrolling shoot-em-ups. Popular modern (i.e. bullet hell) shooters. Note – I wouldn’t call this a bullet hell shooter, it just looks like one at times.

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The good news: Truly gorgeous, detailed, varied graphics. Good scoring system. Loads of planes and different weapons. Challenging. No IAPs.

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The bad news: Odd choice of Facebook for leaderboards, with no Game Center integration. No relative touch control option. The existing control method does work, but I would at least like the option to try relative touch as I suspect it would suit me more than the fixed joystick. The various other buttons can’t be moved/customised which is bizarre, considering the amount of black screen above and below the game display. Once you reach the rubbish/garbage chute section, the controls really start to feel like they’re not helping.

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Arcadelife verdict: This one is close, but not quite all the way there. If you’re a fan of scrolling shooters (and you haven’t played it to death on another device) you’re probably going to get a lot of fun out of it despite its shortcomings on this platform. The bosses are very impressive, entertaining rather than just difficulty spikes. They reminded me of the Darius bosses, but they are far more diverse and imaginative.

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Overall, good game but it needs some tweaks and a bit more consideration for the platform and the touch screen controls. It’s also quite hard, so don’t go in expecting a casual time-waster with infinite continues, because it isn’t.

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Arcadelife rating

Presentation – 9.5/10
Visuals – 10/10
Controls – 7/10
Content – 9/10
Fun – 8/10
Final rating – 8.5/10

PRETTY

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

Sine Mora website link

Arcadelife played and reviewed this game on:
4th gen iPod Touch (iOS 6.0.1) – Just out of curiosity. It runs, but is almost unplayably slow.
4th gen iPad (iOS 6.0.1)

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