Infinity Danger review (iOS / Universal)

October 26, 2013

infinity danger logo

10 word description: Fight against an almighty mothership that evolves to defeat you. (Mostly lifted verbatim from the app store description.)

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10 word review: Dynamically evolving boss rush. Does that sound fun? It is.

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You will like this if you enjoy: The end of level boss fights of space shoot-em-ups. The Roguelike concept blended with dual stick shooter action. Warning Forever, which is the inspiration for Infinity Danger.  

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The good news: Gameplay is based on constantly escalating action. Controls are pretty good. Graphics and effects – very pretty. Music and sounds, appropriately epic and of good quality.

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The bad news: The pure joy of relentless boss fights could be construed as repetitive depending on your personal opinion. 

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Arcadelife verdict: I love the concept, even though it isn’t 100% original. But then, what is? The game looks good, plays smoothly and the evolving enemy ships are an endless source of escalating action and challenge. It’s a shame that there is no choice of player ship and also no upgrades to acquire. The gameplay doesn’t desperately need those enhancements, but they would certainly add a lot more depth and progression incentive.

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Ultimately, there could have been much more to it, but Infinity Danger is different enough and so solidly playable that it deserves to be on any shoot-em-up fan’s iOS device.

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Arcadelife rating

Presentation – 7.5/10
Visuals – 8/10
Controls – 8.5/10
Content – 6/10
Fun – 8.5/10
Final rating – 7.5/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.1
iTunes link

Infinity Danger website link

Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.0.2)
4th gen iPad (iOS 7.0.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

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