Battle Riders review (iOS / Universal)September 4, 2014
10 word description: 3D combat racing game. 120 events, 7 upgradeable cars, no IAPs.
10 word review: Death Race Mario Kart. Sort of. Full-on driving carnage.
You will like this if you enjoy: Vehicle racing games with weapons.
The good news: Lovely solid, brutal, realistic looking vehicles. Great sensation of speed. Tracks are tight, thrilling but not frustrating. Difficulty gradually increases with a truly heavyweight challenge when you reach tier 3. Unlockable challenge races add a whole different angle to an already content-rich package. Multiple control options. No IAPs. Excellent menus and interface system.
The bad news: No progress sync between devices. The sheer number of events to complete in the main mode might prove too much for casual gamers. Although the controls are good, an option to move/resize buttons would be great.
Arcadelife verdict: What can I say? I received this game for review and promptly pumped about 7 hours straight into it without picking up another game. Battle Riders just has that almost indefinable “wow, yeah, gotta keep playing this” quality perfectly nailed. It’s not the most sophisticated game ever (cars with guns, going very fast), not the most varied (drive, shoot, repeat) and the Clean Races (boo hoo, no weapons) do occasionally feel like a cruel punishment compared to the joyous destruction of the other modes. But… it’s fantastic fun and I just want it to do really well because it absolutely deserves to. Hell, it deserves an award for the wonderfully interactive garage menu.