Archive for the ‘News’ Category

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Grim Dawn Forgotten Gods – Hardcore Oathkeeper – Part One

March 27, 2019

Last time I posted something like this on Arcadelife was back in 2013 when I was playing Diablo 3, trying to get a hardcore character to the level cap. This time (with a lot less available time) I’m trying out the new Oathkeeper class/mastery in Grim Dawn’s new expansion – Forgotten Gods, which was released about five hours ago on Steam.

I’ve already taken a couple of hardcore characters to level 50, completing the base game (i.e. not including the Ashes expansion) with one of them, so I’ve got a reasonable idea about what I’m doing. Unlike in Diablo 3, where there’s a 10 second countdown whenever you try to leave the game, Grim Dawn can be paused at any time and you can quit immediately – this makes hardcore mode considerably less stressful.

Currently, my hardcore Oathkeeper character is level 15, which is exactly where I planned to get it to on day one. I’d already figured out where I was going to assign mastery points which you can see here in a screenshot from the game (not from Grim Tools, which is a truly brilliant site, in case you were wondering):

Getting to level 15 was pretty quick. I used the Crucible (sort of an infinite arena mode if you don’t know what it is) from level 7 until I unlocked 5 devotion points, after a couple of runs through the Slith island very close to the start of the first campaign area. For early levelling, and clearing trash mobs, Aegis of Menhir is adequate but nowhere near as effective a starter skill as the Necromancer’s skeletons or the Shaman’s Devouring swarm. It starts to look good once you get the mastery bar up to level 5 and start putting points in the Avenging Shield skill which lets your Aegis hit more targets. This is what it looks like early on, in action at character level 6:


As I mentioned, I used the Crucible from level 7, once Aegis of Menhir was doing enough damage to be effective at clearing waves of enemies. Crucible is a quick and easy way to get 5 Devotion points before wading into the main campaign. I wanted to get the Fiend constellation as quickly as possible because of the percentage buffs to fire damage – which is the default damage type on Aegis of Menhir. You can modify it to acid damage, which I probably won’t bother with, and the whole point of that would be if you were going for a totally different damage focus on a particular build. Fiend also gives you this 25% chance damage effect – I’ve got it bound to Righteous Fervour which is being used as default attack (left mouse button). Just one point in that skill; I might stick with it but I’ll probably swap Flame Torrent out for a better devotion skill at a later stage.

Reprisal unlocks at mastery level 20. This looks very much like something they added in for all the people who quite sensibly want to dump all their attribute points in Physique and not bother putting any in Spirit. As you can see (pic below) each level of Reprisal lowers the energy cost of Aegis of Menhir in addition to adding a large amount of burn damage. It also includes a new buff type that appears in Forgotten Gods – the addition of a percentage of retaliation damage to attack damage. Again, they’ve realised the basic retaliation builds are a bit boring to play because you generally just stand there and don’t attack anything. This type of buff just gives you more options, like you’d maybe want to equip that Perdition set you’ve got hanging around but never really wanted to play a Retaliation build because it sounds too boring.

That’s about it for level 15. It’s pointless talking about gear because I’m picking up whatever drops and occasionally swapping around some items where I’ve got low-level rares and epics in storage. Nothing worth mentioning – it’s the same stuff every player will have seen if they’re played a few different characters through normal/veteran.

I’ll aim to get an update posted when I reach level 20. That could be before or after getting past the warden, depends how tanky the Oathkeeper is feeling at that point. If you’re playing this expansion, have a good time with it – it’s looking fun so far.

 

I also write novels: https://jwtapper.co.uk/
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Battle Princess Madelyn – Release Date 06 December 2018

November 13, 2018

Battle Princess Madelyn – Releases December 6th 2018 on Nintendo Switch, XB1, PS4 & Windows PC

 

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Battle Princess Madelyn – teaser trailer #1

September 22, 2017

This definitely looks like it’s going to rule.

Press release information:

September 20th 2017, Nova Scotia, Canada – Causal Bit Games is excited to present a stunning new trailer to commemorate the recent success on Kickstarter of Battle Princess Madelyn, that quadrupled the target set, and also to thank the many fans who have supported the game is set to release on PC, PS4, Vita, Xbox One, Nintendo Switch and Wii U – which is due for release first quarter 2018.

Features

  • Story mode allows players to explore the vast world of Princess Madelyn – uncover the secrets of the kingdom and beyond.
  • A 10 level Arcade mode for the action hungry old school game player – levels designed specifically for a fast action arcade experience.
  • Join Madelyn on her quest of self-discovery as she helps others, and not just herself, to becomes a wiser more mature knight and to save her family and kingdom from the clutches of evil.
  • An array of weaponry to choose from, each with its own unique abilities, which are also modified by the three different types of armor the player can receive on their way through the game.
  • Meet many different characters as Madelyn builds a support system throughout the kingdom.
  • Loads of ghouls, demons and bosses to crush on your way to becoming the kingdom’s most powerful defender.
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Preview – Danmaku Unlimited 3 (iOS)

July 22, 2017

There are a couple of things worth mentioning before I start: First, there’s no personal opinion (of DU3) or any kind of review material in this article because I have been asked not to publish a review until the game’s iOS release date – 10 August 2017. Second, the images in this preview are taken from my own iPhone 6 and iPad Pro, and they have been compressed to .jpg format to save space on my WordPress account, so any lack of quality in the images is because of the compression, not the game’s visuals.

One thing I can get away with saying, is that I played the hell out of Danmaku Unlimited 2, loved every second, and I was still playing it on a fairly regular basis until a promo code for DU3 turned up.

Here’s some info from the press release: “Inspired by legendary classics like Ikaruga, Dodonpachi and Touhou, Danmaku Unlimited 3 is a lovingly crafted medley of the best aspects of Japanese Bullet Hell games, but with an innovative twist that makes it an accessible package perfectly suited as a gateway into the world of Bullet Hell. Initially available on PC/Steam, the game is now returning to its roots (Danmaku 1 and 2 were originally mobile titles) in a no-compromise premium port for iOS and Android.

This is the feature list from the press release:

• Console grade Bullet Hell experience fully realized for mobile.
• Medley of the best aspects of classic Japanese Bullet Hell shooters in a modern HD package with its own innovative twist.
• Premium experience: Perfect 1 to 1 port of the PC Version with no Ads or iAP of any kind.
• Pixel perfect touch movement with innovative virtual button free controls.
• Epic campaign across 2 unique game modes each with their own mechanics and scoring.
• Tons of weapon customization and extra unlocks.
• Brand new SPIRIT/GRAZE system gives beginners an exciting and stylish experience while rewarding skillful high risk plays that genre veterans are capable of.
• Chase high-scores with Gamecenter/Google Play leaderboards/achievements integration.
• Rocking soundtrack by the talented indie circle Blankfield from Tokyo.

Here are a couple of closing comments from the game’s creator: “The game will launch universally on iOS and Android on August 10th with an introductory price of 4.99USD (It will rise to closer to the PC version after). High quality images can also be found on the game’s DU3 website.)”

I’ll be posting a review here on Arcadelife on (or very soon after) 10 August 2017.

Don’t forget to support a struggling, unknown, unloved (and hopelessly melodramatic) author by at least having a look at my other website.

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Danmaku Unlimited 3 – coming to iOS

June 30, 2017

I’m not even going out on a limb here, because this is guaranteed – Danmaku Unlimited 3 is going to completely rule on iOS. August is looking great so far – Boyka: Undisputed on the 1st, DU3 on the 10th. I might even review DU3, even though all my free time these days is devoted to writing and spectacularly failing to market my novels.

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Titan Quest iOS – Dev Diary 2

May 13, 2016

This has just been added on YouTube.

I played the hell out of Titan Quest on PC. The touch interface looks absolutely brilliant – great job, DotEmu. Now I just can’t wait to play this all over again on iPad, ten years after it was first released.

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Finding Teddy 2 – PC (no, it’s not a review yet)

March 24, 2015

Look what I found:

finding teddy 2 icon

This is how they describe it:

Finding Teddy 2 is a 2D Adventure / Action game with a Pixel Art Retro finish. Help Tarrant in a quest, in which you will have to fight, use your sense of direction and hearing to accomplish your mission.
•Very long playing time, over 20 hours for the main quest. Dozens of hours for the secondary quests!
•Beautiful Pixel Art Finish that takes us back to the 8-16 bit era, with modern effects.
•Unique use of music with the Musicom.
•A high level challenge and difficulty that all Gamers will love.
•An Action / Adventure type game which is all too rare nowadays.

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#kissingthescorpion

November 28, 2014

If you’ve been wondering what I’ve been doing, or why the reviews appear to have dried up, I’ve been writing something else.

It’s a steamy contemporary romance – strictly adults only, sorry kids!

Click the image to go to the amazon.co.uk kindle store where you can read a sample and then buy it in a wild, compulsive pre-Christmas surge of enthusiasm. Possibly. If you want to look it up on any other amazon (.com, etc.) just search for Kissing The Scorpion.

If you want to find out more, check out the author’s website here: jwtapper.co.uk

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Air Supply SOS trailer (iOS Universal)

September 5, 2014

This is going to be so good:

Info here: http://quantum-sheep.com/2014/09/air-supply-sos-save-our-sheep/

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Battle Riders (iOS) coming soon – and you’re going to want it.

August 15, 2014
You fancy  a pink deathmobile? You've got it.

You fancy a pink deathmobile? You’ve got it.

It’s time to get excited about a game. Don’t forget to thank me when you buy this on September 4th and it takes over your life. What’s it called? Battle Riders. What is it? Combat racing game – Career mode, single race and challenges. 6 race types (Duel, Battle Race, Survival, Elimination, Clean Race and Time Trial), 3 environments, 9 tracks (plus reverse versions), 7 types of upgradeable car, 2 independent vehicle weapons. Oh, and you can spray your car all kinds of colours. No IAPs. Yeah, read that last bit again – No IAPs.

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For me, this has a great feel of classic games like Road Blasters, with the action focussed into arena style tracks littered with ammo pick-ups, speed-ups and cash. If you equate Carmageddon with the original Death Race movie, Battle Riders feels like the game version of the Jason Statham Death Race remake. Either way, it’s a heck of a lot of fun.

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I’ve played it quite a bit since I got a code for it earlier today. Here are two videos I recorded. If you don’t like the look of the arrow buttons, there are also joystick and tilt options. The iPod video was recorded using tilt.

The full official description of the game is here:

The game features a career mode with 120 events in 3 racing tiers that affect the speed and the weapons. There are 6 racing modes: Duel, Battle Race, Survival, Elimination, Clean Race and Time Trial. Three challenge modes get unlocked by completing the career tiers. These are: Time Attack, Minefield and Barrels. 

There are 7 types of cars, each with 2 performance upgrades and 2 armour upgrades. The cars are also visually customizable. Each car can be equipped with two weapons from 5 types: Machine gun, Missiles, Mines, EMP and Raygun. These weapons become more powerful on higher tiers. 

The races take place on 9 tracks across 3 different environments.: City Limits, Canyon and Metropolis. Each track also features a reversed version, for a total of 18 tracks. 

The game is universal and works on all devices starting with the iPhone 3Gs, iPod 3rd gen (except the 8gb version) and iPad 1 up to the latest iPhone 5s and iPad retina. It requires iOS 4.3 or later. The graphics are tailored for each device’s capabilities and screen resolution.

It will be sold as a paid app, for $1.99.