10 word description: Bullet hell sequel. New modes. Unlockable firing methods. Beginner-friendly.
10 word review: Beautiful, intense, and tough as you want it to be.
You will like this if you enjoy: Bullet hell shooters. Seeing a screen full of gorgeous geometric shapes moving very, very fast.
The good news: A truly beautiful experience, both visually and the way it sounds. The controls are as intuitive and unobtrusive as possible, with no on-screen buttons, and minimal swipe controls that are virtually impossible to get wrong. Even the menus are crisp, clear and as gorgeous as the rest of the game.
The bad news: The game is hardly original, but then how could anyone genuinely expect a totally original gaming experience from the third game in a series within a genre that is as niche as bullet hell shooters?
Arcadelife verdict: While it doesn’t really attempt anything groundbreaking, there’s a deeply compelling purity to the style, intensity and gameplay of DU3. The minor tweaks and improvements to what has gone before in this series are well-considered and definitely improve the overall experience. For bullet-hell fans, particularly fans of the genre on mobile devices, DU3 is an easy recommendation, with the very minor caveat that it isn’t going to blow your mind with its originality… only with its stunning beauty.
Arcadelife rating
Presentation – 9.5/10 Visuals – 9.5/10 Controls – 9/10 Content – 8/10 Fun – 8/10 Final rating – 9/10
The first two Alien movies are easily in my top 10 favourites of all time, probably top 5 if I ever bothered to give the list any serious thought. AVP and the other sequels, well, not so much. The three tables in Aliens vs. Pinball are very good. The Aliens table is my favourite, and it also seems to be the most forgiving after a few games on each.
It’s worth playing these tables while wearing headphones because a lot of effort has been put into the audio. The ambient sound effects are extremely atmospheric, and there are plenty of samples from the movies (and the game on the Alien Isolation table). A few of the Aliens samples did make me smile, because they were not the same ones that have been worn out through years of overuse, although the predictability of Hudson’s ‘Game Over’ line almost made it feel like a lazy inclusion. Note – almost, because it is a true classic, right up there with ‘I’ll be back’ in my opinion, and I would have been shocked if it had been left out.
The AVP table is arguably more fun than the film. I can’t rate the Isolation table against the original game because I haven’t played Alien Isolation. I know I should have, but I’ve had to really cut down on gaming (and posting on Arcadelife, which you probably noticed) as I am using the majority of my free time for writing novels.
Overall, Aliens vs. Pinball is a great addition to the already substantial mountain of Alien games, movies and other media. I didn’t hesitate in paying for the full unlock (less than five quid) and I am having a good time with all three tables.
Arcadelife rating
Presentation – 9.5/10 Visuals – 9/10 Controls – 10/10 Content – 9/10 Fun – 9/10 Final rating – 9/10
10 word description: Retro style 2D action platformer. Bosses, unlockables, humour, No IAPs.
10 word review: The most essential ‘for gamers – by gamers‘ iOS release this year.
You will like this if you enjoy: Platform games. Hard platform games. Platform games with some side-scrolling shooter levels. Parodious style gaming humour. Retro 16-bit graphics. Flatulent dogs.
The good news: Controls, visuals, effects, level design, fun… it’s all here, all good, and it all works well together. Add in three difficulty levels, loads of unlockable stuff (characters, power-ups), no IAPS, and cloud-syncing, and you have one of the best platform/action games on iOS.
The bad news: The only problem I have with this game is understanding why some gamers are refusing to play a really good game because they don’t like the extremely popular YouTube gamer PewDiePie. Whatever next, refusing to play Call of Duty because you don’t like war? Hang on…
Arcadelife verdict: This is a great game.
Arcadelife rating
Presentation – 9/10 Visuals – 9/10 Controls – 9/5/10 Content – 8.5/10 Fun – 8.5/10 Final rating – 9/10
10 word description: Party-based real-time war-themed survival game. Scavenge. Craft.
10 word review: Depressingly realistic. Think: The Sims – Holocaust Edition. Great PC port.
You will like this if you enjoy: Base-defence games. Stealth games. Party-based RPGs. Realistic war games. Helplessly watching your friends starve to death and then hanging yourself as a final, desperate attempt to escape the appalling horrors of war.
The good news: Utterly engrossing. Thought-provoking in ways few other games can ever be. Visuals are suitably colourless and depressing. Decisions feel heavy, and frequently go horribly wrong. This is a game you will remember long after you finally give up and go back to far more lightweight and entertaining distractions. No IAPs. Very good touch-control system, particularly for a port of a PC game.
The bad news: It’s really grim, relentlessly downbeat, not exactly a casual mobile game. Autosave only occurs at the start of each day, meaning that you have to complete a full day/night cycle or you will lose all progress since the start of the current day; not a perfect system for a mobile game.
Arcadelife verdict: This is about as far as you want to go, where divisive games are concerned. I can’t imagine anyone feeling indifference after playing this. You’re either going to be entranced by the brutal, harsh, and relentlessly sad gameplay or you’re going to dislike it intensely and drop it like a burnt, severed limb.
Where some other survival games give you the promise of looting and levelling your way to a point where you can stride around the post-apocalyptic wasteland in a mech suit, dispensing your own brand of justice with a plasma mini-gun, “This War of Mine” challenges you to find enough bits of wood to block the holes in your wrecked home to hopefully prevent armed looters stealing your food and hurting your friends. And you’re probably going to fail. One thing is for certain: you’re never going to laugh.
It’s a different kind of game, a different way of thinking. There’s no humour, no parodying, no cute pets or collectables, just sickness, hunger, lack of sleep and the constant threat of losing everything. Victories are small and relatively meaningless: you have a good night scavenging and come home with a bandage and some empty shell cases, or maybe you manage to make a stove and cook enough food that two out of your three survivors are less hungry for a day.
If you’re after a hard game, a hardcore game, a challenge to your morality as much as your gaming prowess, this is what you need to be playing.
Arcadelife rating
Presentation – 9/10 Visuals – 8.5/10 Controls – 9/10 Content – 9/10 Fun – Not applicable Final rating – 8.5/10
10 word description: Alien-blasting twin-stick shooter. 50 levels. Lots of guns.
10 word review: Great looking and cathartic, but repetitive and way too easy.
You will like this if you enjoy: High-score chasing blast-fests. Killing aliens. A top-down Dead Space without the story, variety or challenge.
The good news: Presentation is top-tier. Visuals, sounds and effects create a great atmosphere. Controls are reliable, responsive, and can be customised. Loads of impressive weapons. The IAPs are purely there for the terminally impatient weapon-shoppers – there is absolutely no need to spend more money on this game in order to play it and enjoy it.
The bad news: Challenge is completely unbalanced in the player’s favour, which I’ll explain in the verdict section. Gameplay is repetitive, despite cosmetic attempts to make it seem like it isn’t. Missed opportunity for massive boss fights.
Arcadelife verdict: I like Xenowerk, but I also loved Space Invaders, Asteroids, and Smash TV. Xenowerk feels very much like the most recent version of Alien Breed, or an isometric Dead Space with the same lived-in space station vibe and darkly amusing messages and warnings scrawled on the walls by former inhabitants.
The first few levels introduce a game that could be the perfect touch-screen sci-fi shooter. There are weird, shambling organic aliens, a decent pair of starter weapons, a very helpful map, and a great, if not altogether original atmosphere. “Cool,” you think, as you back away from a lumbering blobby monstrosity, seeing it quivering under your concentrated fire before bursting apart in a shower of green alien guts.
A few more levels further in, and you begin to suspect that you have seen everything that Xenowork has to offer. Corridors, aliens, explosions, terminals to tap, and an elevator to reach to end the level. And that’s pretty much it. It’s fun, and tugs compulsively in a way that the old-school shoot-everything-that-moves arcade games did, but it is very simple and very repetitive. It’s also extremely easy, which isn’t blindingly apparent during the first few levels.
The main problem, as far as I can figure out, is caused by the fact that the weapons and armour can be bought at any time, in any order, if you have enough cash. The cash comes in quickly enough that you can buy a game-changing super-weapon by the time you have played most of the way through the first set of ten levels. Up to that point, the starter weapons and armour are more than adequate. Once I had bought what I like to call “The Gun That Makes This Game Too Easy” (purely because I liked the look of it), it didn’t take long to earn enough cash to go straight from the starter armour to the best armour in the game. Completing levels became a sequence of risk-free speed-runs, which is arguably what the high-score chasing is all about. I know I could have stuck with weaker weapons and armour, but the player shouldn’t have to gimp his own gear in order to keep the game challenging – that’s the job of the game developers and testers. If the available weapons were restricted based on level progres, that would go a long way towards fixing the balance issue.
Ultimately, Xenowerk is an addictive, flashy looking shooter with a couple of gameplay flaws that are not critical or impossible to resolve. Blasting corridors full of slimy alien blobs is a lot of fun. If you enjoy doing it with overpowered weapons in what feels like a cheat-mode then this may just be the game you’ve been waiting for.
Arcadelife rating
Presentation – 9.5/10 Visuals – 9/10 Controls – 9/10 Content – 7/10 Fun – 8/10 Final rating – 8/10
10 word description: Fixed position Hitman shooting game. 150 Missions, 13 rifles, upgrades.
10 word review: Only one zone, but a hugely entertaining and atmospheric game.
You will like this if you enjoy: Hitman games. Sniper games. Target shooting. Blowing stuff up and watching ragdoll bodies fly through the air.
The good news: Great theme and style that fit perfectly into the Hitman universe. Control method is flawless enough to feel far more natural than using a mouse/keyboard for the same type of game on PC. Very nice graphics, sounds and effects create a compelling and believable atmosphere. Target and guard behaviour and AI, while not completely realistic, are plausible within the constraints of a video game about creative assassinations, and consistent enough to be used as a reliable mechanism in a variety of set-pieces and hit set-ups. New weapons and upgrades are acquired using in-game currency which can only be obtained in-game, meaning no currency IAPs. The IAP guns are completely optional, not necessary for playing or enjoying the game.
The bad news: Only one map/zone. Action is arguably repetitive: shoot things from a single sniping location. IAP guns – does the game need them? No. Do they spoil the game? No, but I would argue that all weapons should be unlockable without spending more real money on a premium price game.
Arcadelife verdict:
I can overlook all the bad points (above) purely because the game is so much fun, so utterly addictive, a fantastic touch-screen game, and just a very cool example of how to take a basic video game concept, keep it simple, and build an immersive and stylish experience out of it.
It’s initially a bit disappointing that there is only one map, with a single sniping location, but any doubts about the depth and entertainment value of the game quickly dissipate when you start to discover the amusing subtleties of gameplay and the attention to detail and opportunities for lethal pranking in the environment.
Hitman Sniper’s “one more go” capacity is unquestionable. What does have to be questioned is whether shooting the same blissfully unaware victims in the head, over and over again, is appropriate content for a game. Who am I kidding? Of course it is.
Arcadelife rating
Presentation – 10/10 Visuals – 9/10 Controls – 9.5/10 Content – 7/10 Fun – 9/10 Final rating – 9/10
10 word description: Retro styled action platformer. Adventure and speed-run levels.
10 word review: Probably the best iOS game I’ll play this year. Probably.
You will like this if you enjoy: Touch-screen action platformers done really, really well. Goblin Sword.
The good news: Gameplay has that magical “familiar yet fabulous” quality that doesn’t come around that often, particularly on mobile touch-screen devices. Visuals are wonderful. Controls are as responsive and reliable as anyone could wish for. No in-app purchases.
The bad news: No cloud sync.
Arcadelife verdict: This is pretty much a perfect touch-screen action platformer. I’m not saying it’s a perfect game, or that the iOS devices can finally rival PCs or consoles with this game, just read the sentence and understand it for what it is. There are 30 adventure levels, 3 bosses and 9 speed-run challenge levels. There are permanent upgrades that you buy (with in-game gold) by paying to turn over random cards in the card shop. It’s more fun than you deserve, particularly at the low price point.
I’ve scored it 10/10 and I rarely do that. All you have to do is buy it.
Arcadelife rating
Presentation – 9.5/10 Visuals – 9.5/10 Controls – 10/10 Content – 10/10 Fun – 10/10 Final rating – 10/10
10 word description: Action platform RPG-lite sequel. 3 playable classes. Upgrades. Boss fights.
10 word review: Bigger, slicker, much harder than the original. Fast-paced fun.
You will like this if you enjoy: Action platform games. Simplified RPGs. Trolls. Fireballs. Spike pits.
The good news: Several hours in, no crashes or memory-leak slowdown; I reckon they’ve fixed or rewritten their engine. Controls are reliable and responsive, although they can’t be customised. Varied and attractive environments, enemies and objects. Progress is well-paced, with permanent checkpoints every few levels. Three save-game slots. Generally a whole load of fairly mindless fun.
The bad news: Cloud save-game blatantly doesn’t work. Gameplay is repetitive, but this is not necessarily a bad thing as the action is relentless and entertaining.
Arcadelife verdict: I like it, even the pervasive sense of grinding while battling to reach each checkpoint. It might not exactly bring anything new to the genre, or even to the Devious Dungeon series, but it’s a worthy sequel that is fun to dip into for regular blasts of platforming action. A special mention goes to the long overdue overhaul of the buggy, crash-prone engine that is no longer buggy or prone to crashes. Well done.
Arcadelife rating
Presentation – 9/10 Visuals – 8.5/10 Controls – 8/10 Content – 8/10 Fun – 8.5/10 Final rating – 8.5/10
10 word review: Addictive, challenging fun. Free with unobtrusive ads – recommended.
You will like this if you enjoy: Endless runners/diggers. Mining games. Permanent upgrades.
The good news: Clean, attractive graphical style that is retro without going into the realms of extreme pixel graphics. Reliable, responsive controls. Great sense of constant progression through affordable (game currency) permanent upgrades and unlockable minerals. No single-use consumable items – yay! Despite being a free game, there is no need to buy any IAPs – progress is constant and swift using just the easily obtainable in-game currency.
The bad news: There are adverts, but it’s a free game so what do you expect? They’re not particularly obtrusive and they can be instantly dismissed, not the type with timers where you have to wait before clicking the X to close them.
Arcadelife verdict: It’s a bit like a twitchy, fast-forward version of Mr Driller or Doug dug, with a lot less strategy but loads more upgrades and unlockable stuff. I tend to avoid free games on principle, but this one actually gives the player a really fun, fully functional game that can be played, rather than an empty hole to throw money into. The upgrades and unlockable minerals can be earned very quickly, rapidly contributing to larger and larger scores. It’s extremely addictive and stands out as a shining light of the free game genre, something against which the majority of other free games, plus a whole slew of paid ones, would struggle to match for pure gaming fun.
Arcadelife rating
Presentation – 9/10 Visuals – 8.5/10 Controls – 9/10 Content – 8/10 Fun – 9.5/10 Final rating – 9/10
10 word description: Turn-based, 3-member party, roguelike RPG quest-em-up.
10 word review: Very retro, genuinely amusing, old skool addictive loot-tastic fun.
You will like this if you enjoy: Side-scrolling pixel graphics, turn-based RPGs with a ton of loot, loads of fights, big bad bosses and a sense of humour that consistently hits the mark.
The good news: Very entertaining. Fun! Makes the tired clichés of pop culture and self referential humour feel surprisingly fresh and relevant. Controls are pretty much flawless (on iPad). Graphics are as retro-pixellated as the game title promises, and the animations are woefully inadequate in a so-crap-it’s-genuinely-funny way. Loot, levelling, healing, and fighting are all handled so effectively that it takes a while for you to actually acknowledge just how well it all works together. Loads of character classes, an almost infinite number of 3-man teams to choose. Lots of achievements and unlockable characters. No IAPs. No grinding.
The bad news: Someone isn’t going to like the uber-retro graphics. Too bad, go play some freemium crap instead. Screen layout is a bit ‘could be better’ on iPhone 6, looking like something that happened a few years before widescreen was invented; I don’t care, I play it on my iPad.
Arcadelife verdict: Here’s the game that made me take a short break from writing my latest Neo-Noir Vampire novel because I wanted to review it so badly. Pixel Heroes is fantastic and deserves to be played and played and played. There are so many stand-out moments, from the bizarre mid-journey encounters and the wonderfully mad bosses to the frequently hilariousrandom comments by the playable characters. Even the advert is genius. Just buy this game.
Arcadelife rating
Presentation – 8.5/10 Visuals – 8/10 Controls – 10/10 Content – 9.5/10 Fun – 9/10 Final rating – 9/10