Posts Tagged ‘r-type’


R-TYPE II review (iOS / Universal)

February 15, 2014


10 word description: Horizontally scrolling shooter sequel from 1989. 6 levels. Various options.

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10 word review: Classic game, excellent sequel, virtually flawless iOS port. Hard. Recommended. 

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You will like this if you enjoy: R-Type. Challenging shoot-em-up games. 

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The good news: It’s a great port of a classic shooter. Graphics are very nice, even though they’re close to 25 years old. Music – very atmospheric and 80’s. Gameplay – rock solid and rock hard. Relative touch, in addition to making the game easier, is the only viable option (aside from hardware controllers) and it works really well. The icon and in-game menus are really cool.

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The bad news: It’s a sequel that will never quite match the original for feel, classic status and just being there first. It’s probably too hard for you, but that’s your bad news, not this game’s.

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Arcadelife verdict: This is just great. It’s a lovely looking game and the iOS port is spot-on. However, it isn’t easy and a sizeable percentage of players will never make it all the way through. Putting in the required hours to learn and memorise the levels is a prerequisite for making any kind of progress, but it’s all so much fun this is hardly a criticism. Uninstall all your crappy freemium bollocks and get this game. Pay your £1.49 once – I know, that’s a novel concept, isn’t it – and spend your time, not your money, playing it.   

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Arcadelife rating

Presentation – 9/10
Visuals – 8.5/10
Controls – 9/10
Content – 8/10
Fun – 8.5/10
Final rating – 9/10


Rating categories explained here.
Version reviewed by Arcadelife is 1,0,1
iTunes link

DotEmu website link

Arcadelife played and reviewed this game on:
5th gen iPod Touch (iOS 7.0.4)
4th gen iPad (iOS 7.0.4)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.