Archive for March, 2019

h1

Grim Dawn Forgotten Gods – Hardcore Oathkeeper – Part Two

March 30, 2019

The planned progress update at level 20 has turned into this level 36 progress update…

I’m currently about halfway through Act 2, taking my time after a couple of ridiculously close calls, mostly due to the combination of the lack of tank skills in my Oathkeeper build and my own reckless attitude to rushing into the Steps of Torment on Veteran difficulty. Which unsurprisingly led to this near-death experience at level 33:

That picture, and a few others in this progress update are still images from recorded footage – apologies for the quality but you can see what’s happening!

I was planning on sticking with a pure Oathkeeper until level 50 but leaving it until then is just not going to be viable, knowing what I’d have to go through to get to that point. Due to the skills I’m using (and really loving, I have to say) the only real choice for a second mastery is Soldier because I need the tank skills and various backup plans that come with them. I’m also going to start getting some health/resistance devotion constellations sorted out after I complete the Magi constellation. This is what my choice of Oathkeeper skills looked like at about level 35:

I’ve ditched a few early skill choices and gone for an almost totally damage-based build, primarily Burn and Fire, with some Vitality damage. I made what I suppose a lot of people will think is an odd choice of attaching the Bat constellation’s Twin Fangs to Eye of Reckoning, but this is how it works: Eye of Reckoning is set to a level where I can pretty much keep it on all the time because the amount of energy it uses is constantly being restored due to the energy regen rate I’ve got. Now, Eye of Reckoning deals damage every 0.2 seconds (at 100% attack speed). Twin Fangs has a 20% chance to occur on attack, which means the EoR skill is firing off five times a second, so Twin Fangs is activating approximately once every second. Twin Fangs has ‘% Attack damage converted to health’ so in a big fight something is always getting tagged about once a second and I’m getting health back from it. Not a lot, and certainly not enough to compensate for reckless behaviour. Should be a different story once I get Menhir’s Will and Overguard early on in the Soldier skill tree.


Overall, with the damage skills set up this way, I’m having a whole load of fun with the new mastery from the Forgotten Gods expansion. I can see a lot of different ways this class could be used, and I suspect the way I’m doing it is fairly predictable. For now, I’m not looking at anyone else’s Oathkeeper builds or videos so what I end up with is pretty my own invention. Always assuming this character stays alive long enough to get there!

Link to Part One

I also write novels: https://jwtapper.co.uk/
h1

Grim Dawn Forgotten Gods – Hardcore Oathkeeper – Part One

March 27, 2019

Last time I posted something like this on Arcadelife was back in 2013 when I was playing Diablo 3, trying to get a hardcore character to the level cap. This time (with a lot less available time) I’m trying out the new Oathkeeper class/mastery in Grim Dawn’s new expansion – Forgotten Gods, which was released about five hours ago on Steam.

I’ve already taken a couple of hardcore characters to level 50, completing the base game (i.e. not including the Ashes expansion) with one of them, so I’ve got a reasonable idea about what I’m doing. Unlike in Diablo 3, where there’s a 10 second countdown whenever you try to leave the game, Grim Dawn can be paused at any time and you can quit immediately – this makes hardcore mode considerably less stressful.

Currently, my hardcore Oathkeeper character is level 15, which is exactly where I planned to get it to on day one. I’d already figured out where I was going to assign mastery points which you can see here in a screenshot from the game (not from Grim Tools, which is a truly brilliant site, in case you were wondering):

Getting to level 15 was pretty quick. I used the Crucible (sort of an infinite arena mode if you don’t know what it is) from level 7 until I unlocked 5 devotion points, after a couple of runs through the Slith island very close to the start of the first campaign area. For early levelling, and clearing trash mobs, Aegis of Menhir is adequate but nowhere near as effective a starter skill as the Necromancer’s skeletons or the Shaman’s Devouring swarm. It starts to look good once you get the mastery bar up to level 5 and start putting points in the Avenging Shield skill which lets your Aegis hit more targets. This is what it looks like early on, in action at character level 6:


As I mentioned, I used the Crucible from level 7, once Aegis of Menhir was doing enough damage to be effective at clearing waves of enemies. Crucible is a quick and easy way to get 5 Devotion points before wading into the main campaign. I wanted to get the Fiend constellation as quickly as possible because of the percentage buffs to fire damage – which is the default damage type on Aegis of Menhir. You can modify it to acid damage, which I probably won’t bother with, and the whole point of that would be if you were going for a totally different damage focus on a particular build. Fiend also gives you this 25% chance damage effect – I’ve got it bound to Righteous Fervour which is being used as default attack (left mouse button). Just one point in that skill; I might stick with it but I’ll probably swap Flame Torrent out for a better devotion skill at a later stage.

Reprisal unlocks at mastery level 20. This looks very much like something they added in for all the people who quite sensibly want to dump all their attribute points in Physique and not bother putting any in Spirit. As you can see (pic below) each level of Reprisal lowers the energy cost of Aegis of Menhir in addition to adding a large amount of burn damage. It also includes a new buff type that appears in Forgotten Gods – the addition of a percentage of retaliation damage to attack damage. Again, they’ve realised the basic retaliation builds are a bit boring to play because you generally just stand there and don’t attack anything. This type of buff just gives you more options, like you’d maybe want to equip that Perdition set you’ve got hanging around but never really wanted to play a Retaliation build because it sounds too boring.

That’s about it for level 15. It’s pointless talking about gear because I’m picking up whatever drops and occasionally swapping around some items where I’ve got low-level rares and epics in storage. Nothing worth mentioning – it’s the same stuff every player will have seen if they’re played a few different characters through normal/veteran.

I’ll aim to get an update posted when I reach level 20. That could be before or after getting past the warden, depends how tanky the Oathkeeper is feeling at that point. If you’re playing this expansion, have a good time with it – it’s looking fun so far.

 

I also write novels: https://jwtapper.co.uk/