Posts Tagged ‘Videogames’

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Grim Dawn Forgotten Gods – Hardcore Oathkeeper – Part One

March 27, 2019

Last time I posted something like this on Arcadelife was back in 2013 when I was playing Diablo 3, trying to get a hardcore character to the level cap. This time (with a lot less available time) I’m trying out the new Oathkeeper class/mastery in Grim Dawn’s new expansion – Forgotten Gods, which was released about five hours ago on Steam.

I’ve already taken a couple of hardcore characters to level 50, completing the base game (i.e. not including the Ashes expansion) with one of them, so I’ve got a reasonable idea about what I’m doing. Unlike in Diablo 3, where there’s a 10 second countdown whenever you try to leave the game, Grim Dawn can be paused at any time and you can quit immediately – this makes hardcore mode considerably less stressful.

Currently, my hardcore Oathkeeper character is level 15, which is exactly where I planned to get it to on day one. I’d already figured out where I was going to assign mastery points which you can see here in a screenshot from the game (not from Grim Tools, which is a truly brilliant site, in case you were wondering):

Getting to level 15 was pretty quick. I used the Crucible (sort of an infinite arena mode if you don’t know what it is) from level 7 until I unlocked 5 devotion points, after a couple of runs through the Slith island very close to the start of the first campaign area. For early levelling, and clearing trash mobs, Aegis of Menhir is adequate but nowhere near as effective a starter skill as the Necromancer’s skeletons or the Shaman’s Devouring swarm. It starts to look good once you get the mastery bar up to level 5 and start putting points in the Avenging Shield skill which lets your Aegis hit more targets. This is what it looks like early on, in action at character level 6:


As I mentioned, I used the Crucible from level 7, once Aegis of Menhir was doing enough damage to be effective at clearing waves of enemies. Crucible is a quick and easy way to get 5 Devotion points before wading into the main campaign. I wanted to get the Fiend constellation as quickly as possible because of the percentage buffs to fire damage – which is the default damage type on Aegis of Menhir. You can modify it to acid damage, which I probably won’t bother with, and the whole point of that would be if you were going for a totally different damage focus on a particular build. Fiend also gives you this 25% chance damage effect – I’ve got it bound to Righteous Fervour which is being used as default attack (left mouse button). Just one point in that skill; I might stick with it but I’ll probably swap Flame Torrent out for a better devotion skill at a later stage.

Reprisal unlocks at mastery level 20. This looks very much like something they added in for all the people who quite sensibly want to dump all their attribute points in Physique and not bother putting any in Spirit. As you can see (pic below) each level of Reprisal lowers the energy cost of Aegis of Menhir in addition to adding a large amount of burn damage. It also includes a new buff type that appears in Forgotten Gods – the addition of a percentage of retaliation damage to attack damage. Again, they’ve realised the basic retaliation builds are a bit boring to play because you generally just stand there and don’t attack anything. This type of buff just gives you more options, like you’d maybe want to equip that Perdition set you’ve got hanging around but never really wanted to play a Retaliation build because it sounds too boring.

That’s about it for level 15. It’s pointless talking about gear because I’m picking up whatever drops and occasionally swapping around some items where I’ve got low-level rares and epics in storage. Nothing worth mentioning – it’s the same stuff every player will have seen if they’re played a few different characters through normal/veteran.

I’ll aim to get an update posted when I reach level 20. That could be before or after getting past the warden, depends how tanky the Oathkeeper is feeling at that point. If you’re playing this expansion, have a good time with it – it’s looking fun so far.

 

I also write novels: https://jwtapper.co.uk/
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Danmaku Unlimited 3 review (iOS / Universal)

August 10, 2017

10 word description: Bullet hell sequel. New modes. Unlockable firing methods. Beginner-friendly.

10 word review: Beautiful, intense, and tough as you want it to be.

You will like this if you enjoy: Bullet hell shooters. Seeing a screen full of gorgeous geometric shapes moving very, very fast.

The good news: A truly beautiful experience, both visually and the way it sounds. The controls are as intuitive and unobtrusive as possible, with no on-screen buttons, and minimal swipe controls that are virtually impossible to get wrong. Even the menus are crisp, clear and as gorgeous as the rest of the game.

The bad news: The game is hardly original, but then how could anyone genuinely expect a totally original gaming experience from the third game in a series within a genre that is as niche as bullet hell shooters? 

Arcadelife verdict: While it doesn’t really attempt anything groundbreaking, there’s a deeply compelling purity to the style, intensity and gameplay of DU3. The minor tweaks and improvements to what has gone before in this series are well-considered and definitely improve the overall experience. For bullet-hell fans, particularly fans of the genre on mobile devices, DU3 is an easy recommendation, with the very minor caveat that it isn’t going to blow your mind with its originality… only with its stunning beauty.

Arcadelife rating

Presentation – 9.5/10
Visuals – 9.5/10
Controls – 9/10
Content – 8/10
Fun – 8/10
Final rating – 9/10

PURE

Rating categories explained here.
Version reviewed by Arcadelife is 1.0.4
iTunes link
Arcadelife played and reviewed this game on:
iPhone 6 (iOS 10.3.2)
iPad Pro (iOS 10.3.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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Danmaku Unlimited 3 – coming to iOS

June 30, 2017

I’m not even going out on a limb here, because this is guaranteed – Danmaku Unlimited 3 is going to completely rule on iOS. August is looking great so far – Boyka: Undisputed on the 1st, DU3 on the 10th. I might even review DU3, even though all my free time these days is devoted to writing and spectacularly failing to market my novels.

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Titan Quest iOS – Dev Diary 2

May 13, 2016

This has just been added on YouTube.

I played the hell out of Titan Quest on PC. The touch interface looks absolutely brilliant – great job, DotEmu. Now I just can’t wait to play this all over again on iPad, ten years after it was first released.

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Aliens vs. Pinball review (iOS / Universal)

April 27, 2016

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The first two Alien movies are easily in my top 10 favourites of all time, probably top 5 if I ever bothered to give the list any serious thought. AVP and the other sequels, well, not so much. The three tables in Aliens vs. Pinball are very good. The Aliens table is my favourite, and it also seems to be the most forgiving after a few games on each.

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It’s worth playing these tables while wearing headphones because a lot of effort has been put into the audio. The ambient sound effects are extremely atmospheric, and there are plenty of samples from the movies (and the game on the Alien Isolation table). A few of the Aliens samples did make me smile, because they were not the same ones that have been worn out through years of overuse, although the predictability of Hudson’s ‘Game Over’ line almost made it feel like a lazy inclusion. Note – almost, because it is a true classic, right up there with ‘I’ll be back’ in my opinion, and I would have been shocked if it had been left out.

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The AVP table is arguably more fun than the film. I can’t rate the Isolation table against the original game because I haven’t played Alien Isolation. I know I should have, but I’ve had to really cut down on gaming (and posting on Arcadelife, which you probably noticed) as I am using the majority of my free time for writing novels.

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Overall, Aliens vs. Pinball is a great addition to the already substantial mountain of Alien games, movies and other media. I didn’t hesitate in paying for the full unlock (less than five quid) and I am having a good time with all three tables.

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Arcadelife rating

Presentation – 9.5/10
Visuals – 9/10
Controls – 10/10
Content – 9/10
Fun – 9/10
Final rating – 9/10

Rating categories explained here.
Version reviewed by Arcadelife is 1.0
iTunes link

Arcadelife played and reviewed this game on:
iPhone 6
4th gen iPad

This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

I also write novels. Find out more: jwtapper.co.uk

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PewDiePie: Legend of the Brofist review (iOS / Universal)

September 28, 2015

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10 word description: Retro style 2D action platformer. Bosses, unlockables, humour, No IAPs.

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10 word review: The most essential ‘for gamers – by gamers‘ iOS release this year.

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You will like this if you enjoy: Platform games. Hard platform games. Platform games with some side-scrolling shooter levels. Parodious style gaming humour. Retro 16-bit graphics. Flatulent dogs.

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The good news: Controls, visuals, effects, level design, fun… it’s all here, all good, and it all works well together. Add in three difficulty levels, loads of unlockable stuff (characters, power-ups), no IAPS, and cloud-syncing, and you have one of the best platform/action games on iOS. 

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The bad news: The only problem I have with this game is understanding why some gamers are refusing to play a really good game because they don’t like the extremely popular YouTube gamer PewDiePie. Whatever next, refusing to play Call of Duty because you don’t like war? Hang on…

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Arcadelife verdict: This is a great game.

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Arcadelife rating

Presentation – 9/10
Visuals – 9/10
Controls – 9/5/10
Content – 8.5/10
Fun – 8.5/10
Final rating – 9/10

GREAT

Rating categories explained here.
Version reviewed by Arcadelife is 1.0.0
iTunes link

Outerminds website link

Arcadelife played and reviewed this game on:
iPhone 6 (iOS 9.0.1)
4th gen iPad (iOS 8.4)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.
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This War of Mine review (iPad)

July 20, 2015

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10 word description: Party-based real-time war-themed survival game. Scavenge. Craft.

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10 word review: Depressingly realistic. Think: The Sims – Holocaust Edition. Great PC port.

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You will like this if you enjoy: Base-defence games. Stealth games. Party-based RPGs. Realistic war games. Helplessly watching your friends starve to death and then hanging yourself as a final, desperate attempt to escape the appalling horrors of war.

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The good news: Utterly engrossing. Thought-provoking in ways few other games can ever be. Visuals are suitably colourless and depressing. Decisions feel heavy, and frequently go horribly wrong. This is a game you will remember long after you finally give up and go back to far more lightweight and entertaining distractions. No IAPs. Very good touch-control system, particularly for a port of a PC game.

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The bad news: It’s really grim, relentlessly downbeat, not exactly a casual mobile game. Autosave only occurs at the start of each day, meaning that you have to complete a full day/night cycle or you will lose all progress since the start of the current day; not a perfect system for a mobile game.

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Arcadelife verdict: This is about as far as you want to go, where divisive games are concerned. I can’t imagine anyone feeling indifference after playing this. You’re either going to be entranced by the brutal, harsh, and relentlessly sad gameplay or you’re going to dislike it intensely and drop it like a burnt, severed limb.

Where some other survival games give you the promise of looting and levelling your way to a point where you can stride around the post-apocalyptic wasteland in a mech suit, dispensing your own brand of justice with a plasma mini-gun, “This War of Mine” challenges you to find enough bits of wood to block the holes in your wrecked home to hopefully prevent armed looters stealing your food and hurting your friends. And you’re probably going to fail. One thing is for certain: you’re never going to laugh.

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It’s a different kind of game, a different way of thinking. There’s no humour, no parodying, no cute pets or collectables, just sickness, hunger, lack of sleep and the constant threat of losing everything. Victories are small and relatively meaningless: you have a good night scavenging and come home with a bandage and some empty shell cases, or maybe you manage to make a stove and cook enough food that two out of your three survivors are less hungry for a day.

If you’re after a hard game, a hardcore game, a challenge to your morality as much as your gaming prowess, this is what you need to be playing.

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Arcadelife rating

Presentation – 9/10
Visuals – 8.5/10
Controls – 9/10
Content – 9/10
Fun – Not applicable
Final rating – 8.5/10

GREY

Rating categories explained here.
Version reviewed by Arcadelife is 1.2

iTunes link

This War of Mine website link

Arcadelife played and reviewed this game on:
4th gen iPad (iOS 8.3)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.