Posts Tagged ‘Games’


Crimzon Clover – On sale, must buy!

November 25, 2015


Steam link:

Crimzon Clover is a highly rated, critically acclaimed bullet hell shooter. It looks great and it plays even better than it looks. It’s currently on sale for £1.74 on the Steam store. I suggest that you go and buy it right now.




Steam Store blurb…
Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developer Yotsubane, this retro top-down shooter is a wild ride you won’t want to miss out on.
User reviews: Overwhelmingly Positive (584 reviews)
Release Date: 6 Jun, 2014



PewDiePie: Legend of the Brofist review (iOS / Universal)

September 28, 2015


10 word description: Retro style 2D action platformer. Bosses, unlockables, humour, No IAPs.

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10 word review: The most essential ‘for gamers – by gamers‘ iOS release this year.

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You will like this if you enjoy: Platform games. Hard platform games. Platform games with some side-scrolling shooter levels. Parodious style gaming humour. Retro 16-bit graphics. Flatulent dogs.

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The good news: Controls, visuals, effects, level design, fun… it’s all here, all good, and it all works well together. Add in three difficulty levels, loads of unlockable stuff (characters, power-ups), no IAPS, and cloud-syncing, and you have one of the best platform/action games on iOS. 

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The bad news: The only problem I have with this game is understanding why some gamers are refusing to play a really good game because they don’t like the extremely popular YouTube gamer PewDiePie. Whatever next, refusing to play Call of Duty because you don’t like war? Hang on…

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Arcadelife verdict: This is a great game.


Arcadelife rating

Presentation – 9/10
Visuals – 9/10
Controls – 9/5/10
Content – 8.5/10
Fun – 8.5/10
Final rating – 9/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.0.0
iTunes link

Outerminds website link

Arcadelife played and reviewed this game on:
iPhone 6 (iOS 9.0.1)
4th gen iPad (iOS 8.4)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

This War of Mine review (iPad)

July 20, 2015


10 word description: Party-based real-time war-themed survival game. Scavenge. Craft.

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10 word review: Depressingly realistic. Think: The Sims – Holocaust Edition. Great PC port.

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You will like this if you enjoy: Base-defence games. Stealth games. Party-based RPGs. Realistic war games. Helplessly watching your friends starve to death and then hanging yourself as a final, desperate attempt to escape the appalling horrors of war.

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The good news: Utterly engrossing. Thought-provoking in ways few other games can ever be. Visuals are suitably colourless and depressing. Decisions feel heavy, and frequently go horribly wrong. This is a game you will remember long after you finally give up and go back to far more lightweight and entertaining distractions. No IAPs. Very good touch-control system, particularly for a port of a PC game.

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The bad news: It’s really grim, relentlessly downbeat, not exactly a casual mobile game. Autosave only occurs at the start of each day, meaning that you have to complete a full day/night cycle or you will lose all progress since the start of the current day; not a perfect system for a mobile game.

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Arcadelife verdict: This is about as far as you want to go, where divisive games are concerned. I can’t imagine anyone feeling indifference after playing this. You’re either going to be entranced by the brutal, harsh, and relentlessly sad gameplay or you’re going to dislike it intensely and drop it like a burnt, severed limb.

Where some other survival games give you the promise of looting and levelling your way to a point where you can stride around the post-apocalyptic wasteland in a mech suit, dispensing your own brand of justice with a plasma mini-gun, “This War of Mine” challenges you to find enough bits of wood to block the holes in your wrecked home to hopefully prevent armed looters stealing your food and hurting your friends. And you’re probably going to fail. One thing is for certain: you’re never going to laugh.

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It’s a different kind of game, a different way of thinking. There’s no humour, no parodying, no cute pets or collectables, just sickness, hunger, lack of sleep and the constant threat of losing everything. Victories are small and relatively meaningless: you have a good night scavenging and come home with a bandage and some empty shell cases, or maybe you manage to make a stove and cook enough food that two out of your three survivors are less hungry for a day.

If you’re after a hard game, a hardcore game, a challenge to your morality as much as your gaming prowess, this is what you need to be playing.

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Arcadelife rating

Presentation – 9/10
Visuals – 8.5/10
Controls – 9/10
Content – 9/10
Fun – Not applicable
Final rating – 8.5/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.2

iTunes link

This War of Mine website link

Arcadelife played and reviewed this game on:
4th gen iPad (iOS 8.3)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

Xenowerk review (iOS / Universal)

June 23, 2015


10 word description: Alien-blasting twin-stick shooter. 50 levels. Lots of guns.


10 word review: Great looking and cathartic, but repetitive and way too easy. 


You will like this if you enjoy: High-score chasing blast-fests. Killing aliens. A top-down Dead Space without the story, variety or challenge.


The good news: Presentation is top-tier. Visuals, sounds and effects create a great atmosphere. Controls are reliable, responsive, and can be customised. Loads of impressive weapons. The IAPs are purely there for the terminally impatient weapon-shoppers – there is absolutely no need to spend more money on this game in order to play it and enjoy it.


The bad news: Challenge is completely unbalanced in the player’s favour, which I’ll explain in the verdict section. Gameplay is repetitive, despite cosmetic attempts to make it seem like it isn’t. Missed opportunity for massive boss fights.


Arcadelife verdict: I like Xenowerk, but I also loved Space Invaders, Asteroids, and Smash TV. Xenowerk feels very much like the most recent version of Alien Breed, or an isometric Dead Space with the same lived-in space station vibe and darkly amusing messages and warnings scrawled on the walls by former inhabitants.

The first few levels introduce a game that could be the perfect touch-screen sci-fi shooter. There are weird, shambling organic aliens, a decent pair of starter weapons, a very helpful map, and a great, if not altogether original atmosphere. “Cool,” you think, as you back away from a lumbering blobby monstrosity, seeing it quivering under your concentrated fire before bursting apart in a shower of green alien guts.


A few more levels further in, and you begin to suspect that you have seen everything that Xenowork has to offer. Corridors, aliens, explosions, terminals to tap, and an elevator to reach to end the level. And that’s pretty much it. It’s fun, and tugs compulsively in a way that the old-school shoot-everything-that-moves arcade games did, but it is very simple and very repetitive. It’s also extremely easy, which isn’t blindingly apparent during the first few levels.


The main problem, as far as I can figure out, is caused by the fact that the weapons and armour can be bought at any time, in any order, if you have enough cash. The cash comes in quickly enough that you can buy a game-changing super-weapon by the time you have played most of the way through the first set of ten levels. Up to that point, the starter weapons and armour are more than adequate. Once I had bought what I like to call “The Gun That Makes This Game Too Easy” (purely because I liked the look of it), it didn’t take long to earn enough cash to go straight from the starter armour to the best armour in the game. Completing levels became a sequence of risk-free speed-runs, which is arguably what the high-score chasing is all about. I know I could have stuck with weaker weapons and armour, but the player shouldn’t have to gimp his own gear in order to keep the game challenging – that’s the job of the game developers and testers. If the available weapons were restricted based on level progres, that would go a long way towards fixing the balance issue.


Ultimately, Xenowerk is an addictive, flashy looking shooter with a couple of gameplay flaws that are not critical or impossible to resolve. Blasting corridors full of slimy alien blobs is a lot of fun. If you enjoy doing it with overpowered weapons in what feels like a cheat-mode then this may just be the game you’ve been waiting for.

Arcadelife rating

Presentation – 9.5/10
Visuals – 9/10
Controls – 9/10
Content – 7/10
Fun – 8/10
Final rating – 8/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.2.1
iTunes link

Pixelbite website link

Arcadelife played and reviewed this game on:
4th gen iPad (iOS 8.3)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

Hitman: Sniper review (iOS / Universal)

June 11, 2015

hitman sniper img_025810 word description: Fixed position Hitman shooting game. 150 Missions, 13 rifles, upgrades.  

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10 word review: Only one zone, but a hugely entertaining and atmospheric game.

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You will like this if you enjoy: Hitman games. Sniper games. Target shooting. Blowing stuff up and watching ragdoll bodies fly through the air.

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The good news: Great theme and style that fit perfectly into the Hitman universe. Control method is flawless enough to feel far more natural than using a mouse/keyboard for the same type of game on PC. Very nice graphics, sounds and effects create a compelling and believable atmosphere. Target and guard behaviour and AI, while not completely realistic, are plausible within the constraints of a video game about creative assassinations, and consistent enough to be used as a reliable mechanism in a variety of set-pieces and hit set-ups. New weapons and upgrades are acquired using in-game currency which can only be obtained in-game, meaning no currency IAPs. The IAP guns are completely optional, not necessary for playing or enjoying the game. 

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The bad news: Only one map/zone. Action is arguably repetitive: shoot things from a single sniping location. IAP guns – does the game need them? No. Do they spoil the game? No, but I would argue that all weapons should be unlockable without spending more real money on a premium price game.

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Arcadelife verdict: 

I can overlook all the bad points (above) purely because the game is so much fun, so utterly addictive, a fantastic touch-screen game, and just a very cool example of how to take a basic video game concept, keep it simple, and build an immersive and stylish experience out of it.

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It’s initially a bit disappointing that there is only one map, with a single sniping location, but any doubts about the depth and entertainment value of the game quickly dissipate when you start to discover the amusing subtleties of gameplay and the attention to detail and opportunities for lethal pranking in the environment.

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Hitman Sniper’s “one more go” capacity is unquestionable. What does have to be questioned is whether shooting the same blissfully unaware victims in the head, over and over again, is appropriate content for a game. Who am I kidding? Of course it is.

Arcadelife rating

Presentation – 10/10
Visuals – 9/10
Controls – 9.5/10
Content – 7/10
Fun – 9/10
Final rating – 9/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.2.0
iTunes link website link

Arcadelife played and reviewed this game on:
iPhone 6 (iOS 8.3)
4th gen iPad (iOS 8.3)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

Sword of Xolan review (iOS / Universal)

May 21, 2015

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10 word description: Retro styled action platformer. Adventure and speed-run levels.

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10 word review: Probably the best iOS game I’ll play this year. Probably.

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You will like this if you enjoy: Touch-screen action platformers done really, really well. Goblin Sword. 

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The good news: Gameplay has that magical “familiar yet fabulous” quality that doesn’t come around that often, particularly on mobile touch-screen devices. Visuals are wonderful. Controls are as responsive and reliable as anyone could wish for. No in-app purchases. 

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The bad news: No cloud sync.

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Arcadelife verdict: This is pretty much a perfect touch-screen action platformer. I’m not saying it’s a perfect game, or that the iOS devices can finally rival PCs or consoles with this game, just read the sentence and understand it for what it is. There are 30 adventure levels, 3 bosses and 9 speed-run challenge levels. There are permanent upgrades that you buy (with in-game gold) by paying to turn over random cards in the card shop. It’s more fun than you deserve, particularly at the low price point.

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I’ve scored it 10/10 and I rarely do that. All you have to do is buy it.

Arcadelife rating

Presentation – 9.5/10
Visuals – 9.5/10
Controls – 10/10
Content – 10/10
Fun – 10/10
Final rating – 10/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.0.4
iTunes link

Sword of Xolan website link

Arcadelife played and reviewed this game on:
iPhone 6 (iOS 8.3)
4th gen iPad (iOS 8.3)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

Devious Dungeon 2 review (iOS / Universal)

April 21, 2015

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10 word description: Action platform RPG-lite sequel. 3 playable classes. Upgrades. Boss fights.

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10 word review: Bigger, slicker, much harder than the original. Fast-paced fun. 

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You will like this if you enjoy: Action platform games. Simplified RPGs. Trolls. Fireballs. Spike pits.

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The good news: Several hours in, no crashes or memory-leak slowdown; I reckon they’ve fixed or rewritten their engine. Controls are reliable and responsive, although they can’t be customised. Varied and attractive environments, enemies and objects. Progress is well-paced, with permanent checkpoints every few levels. Three save-game slots. Generally a whole load of fairly mindless fun.

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The bad news: Cloud save-game blatantly doesn’t work. Gameplay is repetitive, but this is not necessarily a bad thing as the action is relentless and entertaining.

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Arcadelife verdict: I like it, even the pervasive sense of grinding while battling to reach each checkpoint. It might not exactly bring anything new to the genre, or even to the Devious Dungeon series, but it’s a worthy sequel that is fun to dip into for regular blasts of platforming action. A special mention goes to the long overdue overhaul of the buggy, crash-prone engine that is no longer buggy or prone to crashes. Well done.

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Arcadelife rating

Presentation – 9/10
Visuals – 8.5/10
Controls – 8/10
Content – 8/10
Fun – 8.5/10
Final rating – 8.5/10


Rating categories explained here.
Version reviewed by Arcadelife is 1.1
iTunes link

Ravenous Games website link

Arcadelife played and reviewed this game on:
iPhone 6 (iOS 8.2)
4th gen iPad (iOS 8.2)
This review was typed on a Das Keyboard Model S mechanical keyboard – check them out, they’re really rather groovy.

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