10 word description: Action platform RPG-lite sequel. 3 playable classes. Upgrades. Boss fights.
10 word review: Bigger, slicker, much harder than the original. Fast-paced fun.
You will like this if you enjoy: Action platform games. Simplified RPGs. Trolls. Fireballs. Spike pits.
The good news: Several hours in, no crashes or memory-leak slowdown; I reckon they’ve fixed or rewritten their engine. Controls are reliable and responsive, although they can’t be customised. Varied and attractive environments, enemies and objects. Progress is well-paced, with permanent checkpoints every few levels. Three save-game slots. Generally a whole load of fairly mindless fun.
The bad news: Cloud save-game blatantly doesn’t work. Gameplay is repetitive, but this is not necessarily a bad thing as the action is relentless and entertaining.
Arcadelife verdict: I like it, even the pervasive sense of grinding while battling to reach each checkpoint. It might not exactly bring anything new to the genre, or even to the Devious Dungeon series, but it’s a worthy sequel that is fun to dip into for regular blasts of platforming action. A special mention goes to the long overdue overhaul of the buggy, crash-prone engine that is no longer buggy or prone to crashes. Well done.